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− | The ''' |
+ | The '''Version History '''lists the changes that have been made to the game with each version. This page documents the version history of Thrive. What each version has added, removed, and changed in the game. For a more general history of the games' development, go to [[History of Thrive]]. |
The game versions are mainly documented through the devblogs. Big part of the notable changes list is based on the file's GitHub description. |
The game versions are mainly documented through the devblogs. Big part of the notable changes list is based on the file's GitHub description. |
||
+ | <div align="center">{{Version|table=Previous Version|version=[https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.5.2 0.5.2]|release=October 10 2020}} |
||
− | <div align="center"> |
||
+ | {{Version|table=Current Version|version=[https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.5.3 0.5.3]|release=January 9 2021}} |
||
− | {| style="border-radius: 2px; border-width: 3px; border-style: solid; border-color:#2364e0; background:#adc6ff; display: inline-table;" |
||
+ | {{Version|table=Next Version|version=[https://github.com/Revolutionary-Games/Thrive/milestone/19 0.5.3.1]|release=TBD}}</div> |
||
− | |+'''Previous Version''' |
||
+ | |||
+ | |||
+ | == 0.5x == |
||
+ | {| class="article-table" |
||
+ | ! style="text-align: center; background:#1c2f66; color:#fff;" |Version |
||
+ | ! style="text-align: center; background:#1c2f66; color:#fff;" |Release date |
||
+ | ! style="text-align: center; background:#1c2f66; color:#fff;" |Notable changes |
||
|- |
|- |
||
+ | |[https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.5.3 0.5.3] |
||
− | ! style="background:#1c2f66; color:#fff; border-radius: 2px; border-width: 0 2px 2px; border-style: solid; border-color:#2364e0;" |Version |
||
+ | |9 January 2021 |
||
− | ! style="background:#1c2f66; color:#fff; border-radius: 2px; border-width: 0 0 2px; border-style: solid; border-color:#2364e0;" |Release date |
||
+ | |'''•''' Translations were added |
||
+ | '''•''' Player now can rebind keys |
||
+ | |||
+ | '''•''' Saving system changed |
||
+ | |||
+ | Bugfixes |
||
+ | |||
+ | '''Microbe Editor:''' |
||
+ | |||
+ | * Graphical improvements |
||
+ | * You can pan the camera |
||
|- |
|- |
||
− | + | |[https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.5.2 0.5.2] |
|
+ | |10 October 2020 |
||
− | | style="color:#111b56;" |Feb 12 2017 |
||
+ | |'''•''' Tutorials were added |
||
− | |} |
||
+ | '''•''' New auto-evo algorithm |
||
− | {| style="border-radius: 2px; border-width: 3px; border-style: solid; border-color:#2364e0; background:#adc6ff; display: inline-table;" |
||
+ | |||
− | |+'''Current Version''' |
||
+ | '''•''' Graphical improvements |
||
+ | |||
+ | '''•''' Balance improvements |
||
+ | |||
+ | '''Microbe Editor:''' |
||
+ | * New GUI |
||
|- |
|- |
||
+ | |[https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.5.1.1 0.5.1.1] |
||
− | ! style="background:#1c2f66; color:#fff; border-radius: 2px; border-width: 0 2px 2px; border-style: solid; border-color:#2364e0;" |Version |
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+ | |8 August 2020 |
||
− | ! style="background:#1c2f66; color:#fff; border-radius: 2px; border-width: 0 0 2px; border-style: solid; border-color:#2364e0;" |Release date |
||
+ | |'''•''' Bugfixes |
||
+ | '''•''' Graphical improvements |
||
|- |
|- |
||
− | + | |[https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.5.1 0.5.1] |
|
+ | |25 July 2020 |
||
− | | style="color:#111b56;" |June 6 2017 |
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+ | |'''•''' Saving was implemented |
||
+ | |||
+ | '''•''' Screenshots (F12) |
||
+ | |||
+ | '''•''' Auto move key (X) |
||
+ | |||
+ | '''•''' Added dissolve effect for the chunks |
||
+ | |||
+ | '''•''' Fixed organelles being displayed outside the membrane |
||
+ | |||
+ | '''•''' Chromatic aberration and distortion effect |
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+ | |||
+ | '''Microbe Editor:''' |
||
+ | * Segmented ATP balance bar based on organelle |
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+ | |- |
||
+ | |[https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.5.0 0.5.0] |
||
+ | |16 May 2020 |
||
+ | |'''• '''Engine change |
||
+ | '''• '''Mac compatibility |
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+ | |||
+ | '''• '''Options menu |
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+ | |||
+ | '''• '''Colour blind filters |
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+ | |||
+ | '''• '''Particle effects |
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+ | |||
+ | '''• '''Toxins are now particles |
||
+ | |||
+ | '''• '''Graphical improvements |
||
+ | |||
+ | '''• '''Compound clouds no longer have straight edges |
||
+ | |||
+ | '''Microbe Editor:''' |
||
+ | * You can zoom out in the editor |
||
|} |
|} |
||
+ | == 0.4x == |
||
− | {| style="border-radius: 2px; border-width: 3px; border-style: solid; border-color:#2364e0; background:#adc6ff; display: inline-table;" |
||
+ | {| class="article-table" |
||
− | |+'''Next Version''' |
||
+ | ! style="text-align: center; background:#1c2f66; color:#fff;" |Version |
||
+ | ! style="text-align: center; background:#1c2f66; color:#fff;" |Release date |
||
+ | ! style="text-align: center; background:#1c2f66; color:#fff;" |Notable changes |
||
|- |
|- |
||
+ | |[https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.4.3.1 0.4.3.1] |
||
− | ! style="background:#1c2f66; color:#fff; border-radius: 2px; border-width: 0 2px 2px; border-style: solid; border-color:#2364e0;" |Version |
||
+ | |14 Mar 2020 |
||
− | ! style="background:#1c2f66; color:#fff; border-radius: 2px; border-width: 0 0 2px; border-style: solid; border-color:#2364e0;" |Release date |
||
+ | |'''• '''The different membrane types now have different effects |
||
+ | |||
+ | '''• '''New cell button is now disabled when not in freebuild |
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+ | |||
+ | '''• '''Engulfing your own species is now prevented properly |
||
+ | |||
+ | '''• '''Updated win text |
||
+ | |||
+ | '''Microbe Editor:''' |
||
+ | * The shown external effects on population when entering the editor are now grouped by type and species |
||
+ | * The editor hover hex is now hidden when mousing over the GUI |
||
+ | * Undoing organelle placed on cytoplasm was fixed to properly restore the cytoplasm |
||
|- |
|- |
||
+ | |[https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.4.3 0.4.3] |
||
− | | style="color:#111b56;" |0.4.0 |
||
+ | |21 Dec 2019 |
||
− | | style="color:#111b56;" |[https://en.wikipedia.org/wiki/Future Soon™] |
||
+ | |'''• '''New GUI |
||
+ | |||
+ | '''• '''It's possible to pause the game |
||
+ | |||
+ | '''• '''Improve population counting |
||
+ | |||
+ | '''• '''AI species now spread to new patches |
||
+ | |||
+ | '''• '''Improved performance |
||
+ | |||
+ | '''Microbe Editor:''' |
||
+ | * Pilus organelle was added |
||
+ | * Appearance tab was added |
||
+ | * An ATP balance bar was added |
||
+ | * More patch details shown in the patch map |
||
+ | |- |
||
+ | |[https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.4.2 0.4.2] |
||
+ | |Sep 28 2019 |
||
+ | |'''• '''New graphics engine |
||
+ | '''• '''New audio library |
||
+ | |||
+ | '''• '''Patch map was added |
||
+ | |||
+ | '''• '''All cells evolves from the player |
||
+ | |||
+ | '''• '''Light is now a patch property and affects photosynthesis |
||
+ | |||
+ | '''• '''Improved help menu |
||
+ | |||
+ | '''Reproduction:''' |
||
+ | * Rebalanced reproduction times |
||
+ | * Reproduction progress bar was added |
||
+ | |||
+ | '''Microbe Editor:''' |
||
+ | * Organelle models are now visible |
||
+ | * Oxytoxisome organelle was added |
||
+ | * Free build editor was added |
||
+ | * Glucose concentration goes down every time you go to the editor |
||
+ | |- |
||
+ | |[https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.4.1.1 0.4.1.1] |
||
+ | |Apr 14 2019 |
||
+ | |'''• '''Nitrogen was added as a patch property |
||
+ | |||
+ | '''• '''Graphical Updates |
||
+ | |||
+ | '''• '''New biome was added |
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+ | |||
+ | '''• '''Player starts with cell wall |
||
+ | |||
+ | '''• '''Improved performance |
||
+ | |||
+ | '''• '''Bugfixes |
||
+ | |- |
||
+ | |[https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.4.1 0.4.1] |
||
+ | |Mar 30 2019 |
||
+ | |'''• '''Player starts now as a prokaryote and nucleus can be added in the editor |
||
+ | '''• '''Big and small iron chunks were added |
||
+ | |||
+ | '''• '''When a cell dies its organelles now floats in the environment which can be engulfed |
||
+ | |||
+ | '''• '''Bugfixes |
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+ | |||
+ | '''Microbe Editor:''' |
||
+ | * External organelles are locked if the player cell has no nucleus |
||
+ | * Osmoregulation is now calculated by the number of hexagons |
||
+ | * Rusticyanin organelle was added |
||
+ | |- |
||
+ | |[https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.4.0.1 0.4.0.1] and [https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.4.0.2 0.4.0.2] |
||
+ | |Dec 30 2018 and |
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+ | Jan 4 2019 |
||
+ | |'''•''' Bugfixes |
||
+ | |- |
||
+ | |[https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.4.0 0.4.0] |
||
+ | |Dec 21 2018 |
||
+ | |'''• '''New engine |
||
+ | |||
+ | '''• '''Prokaryotes |
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+ | |||
+ | '''• '''Darwinian Autoevo |
||
+ | |||
+ | '''• '''Winning and extinction has been added: you win if you survive at least 15 generations with at least 300 population |
||
+ | |||
+ | '''• '''The AI now has "behaviors" which determine how each species acts, and those can also mutate |
||
+ | |||
+ | '''• '''New biomes |
||
+ | |||
+ | '''• '''Procedural species names |
||
+ | |||
+ | '''• '''New compounds |
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+ | * Phosphate was added |
||
+ | * Oxygen, CO<sub>2</sub>, Amino Acids and Fatty Acids were removed |
||
+ | |||
+ | '''Microbe Editor:''' |
||
+ | * Editor tooltips were added |
||
+ | * Prokaryotic organelles were added |
||
+ | |||
+ | '''Graphical Updates:''' |
||
+ | * Death animation was removed |
||
+ | * New icons |
||
+ | * New backgrounds |
||
+ | * New intros |
||
|} |
|} |
||
− | </div> |
||
− | __FORCETOC__ |
||
− | == 0. |
+ | == 0.3x == |
+ | {| class="article-table" |
||
− | {| style="border-radius: 2px; border-width: 3px; border-style: solid; border-color:#2364e0; background:#adc6ff;" |
||
− | ! |
+ | ! style="text-align: center; background:#1c2f66; color:#fff;" |Version |
− | ! |
+ | ! style="text-align: center; background:#1c2f66; color:#fff;" |Release date |
− | ! |
+ | ! style="text-align: center; background:#1c2f66; color:#fff;" |Notable changes |
|- |
|- |
||
− | + | |[https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.3.4 0.3.4] |
|
+ | |June 6 2017 |
||
− | | style="border-radius: 2px; border-width: 0 1px 1px 0; border-style: solid; border-color:#2364e0; color:#111b56;" |June 6 2017 |
||
− | + | |'''• '''Overhaul of the microbial process system. |
|
'''• '''Microbes drop a percentage of the compounds that compose their organelles on death. |
'''• '''Microbes drop a percentage of the compounds that compose their organelles on death. |
||
Line 52: | Line 226: | ||
'''•''' Bugfixes |
'''•''' Bugfixes |
||
|- |
|- |
||
− | + | |[https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.3.3 0.3.3] |
|
+ | |Feb 12 2017 |
||
− | | style="border-radius: 2px; border-width: 0 1px 1px 0; border-style: solid; border-color:#2364e0; color:#111b56;" |Feb 12 2017 |
||
+ | |'''• '''New GUI |
||
− | | style="border-radius: 2px; border-width: 0 0 1px 0; border-style: solid; border-color:#2364e0; color:#111b56;" |'''• '''New GUI |
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+ | '''• '''New organisms that will try to kill you with agents and phagocytosis and will mutate every time you exit the editor |
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− | '''Random Evo:''' |
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− | * new organisms that will try to kill you with agents and phagocytosis and will mutate every time you exit the editor |
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+ | '''• '''Now each hex has a given mass, making large cells weigh more than smaller ones |
||
− | '''Reproduction System:''' |
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− | * reproductase is gone |
||
+ | '''• '''Lost health can be replenished by getting amino acids and glucose |
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− | * To reproduce now you need to divide each of your organelles into two and then duplicate the DNA in your nucleus |
||
− | **each organelle needs 2 glucose and 1 amino acids to split |
||
− | ''' |
+ | '''Reproduction:''' |
+ | * Reproductase is gone |
||
− | * now, each hex has a given mass, making large cells weigh more than smaller ones |
||
+ | * To reproduce now you need to divide each of your organelles into two and then duplicate the DNA in your nucleus |
||
− | '''Health System:''' |
||
− | * |
+ | **Each organelle needs 2 glucose and 1 amino acids to split |
|- |
|- |
||
− | + | |[https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.3.2 0.3.2] |
|
+ | |Aug 9 2016 |
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− | | style="border-radius: 2px; border-width: 0 1px 1px 0; border-style: solid; border-color:#2364e0; color:#111b56;" |Aug 9 2016 |
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− | + | |'''• '''Compound clouds were added, replacing compound emitters |
|
'''•''' Colored Organelles |
'''•''' Colored Organelles |
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Line 87: | Line 258: | ||
'''•''' Bugfixes |
'''•''' Bugfixes |
||
|- |
|- |
||
− | + | |[https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.3.1 0.3.1] |
|
+ | |Feb 18 2016 |
||
− | | style="border-radius: 2px; border-width: 0 1px 1px 0; border-style: solid; border-color:#2364e0; color:#111b56;" |Feb 18 2016 |
||
+ | |'''•''' Linux Support |
||
− | | style="border-radius: 2px; border-width: 0 0 1px 0; border-style: solid; border-color:#2364e0; color:#111b56;" |'''•''' Linux Support |
||
'''•''' Parallax Background |
'''•''' Parallax Background |
||
+ | |||
+ | '''•''' Bugfixes |
||
'''Microbe editor:''' |
'''Microbe editor:''' |
||
Line 97: | Line 270: | ||
* Symmetry in the editor |
* Symmetry in the editor |
||
* Cytoplasm |
* Cytoplasm |
||
− | |||
− | '''•''' Bugfixes |
||
|- |
|- |
||
− | + | |[https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.3.0 0.3.0] |
|
+ | |Dec 2 2015 |
||
− | | style="border-radius: 2px; border-width: 0 1px 1px 0; border-style: solid; border-color:#2364e0; color:#111b56;" |Dec 2 2015 |
||
− | + | |'''•''' New opening cutscene |
|
'''•''' Microbes graphics were updated |
'''•''' Microbes graphics were updated |
||
+ | |||
+ | '''•''' Compound storage slightly improved |
||
'''Microbe editor:''' |
'''Microbe editor:''' |
||
− | * |
+ | * Green highlight if organelle can be placed and red if you can't |
* Organelle models |
* Organelle models |
||
*Organelles take up multiple hexes and can be rotated |
*Organelles take up multiple hexes and can be rotated |
||
− | |||
− | '''•''' Compound storage slightly improved |
||
|} |
|} |
||
− | == 0. |
+ | == 0.2x == |
+ | {| class="article-table" |
||
− | {| style="border-radius: 2px; border-width: 3px; border-style: solid; border-color:#2364e0; background:#adc6ff;" |
||
− | ! |
+ | ! style="text-align: center; background:#1c2f66; color:#fff;" |Version |
− | ! |
+ | ! style="text-align: center; background:#1c2f66; color:#fff;" |Release date |
− | ! |
+ | ! style="text-align: center; background:#1c2f66; color:#fff;" |Notable changes |
|- |
|- |
||
− | + | |[https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.2.4 0.2.4] |
|
+ | |Feb 8 2015 |
||
− | | style="border-radius: 2px; border-width: 0 1px 1px 0; border-style: solid; border-color:#2364e0; color:#111b56;" |Feb 8 2015 |
||
− | + | |'''•''' A new menu was added |
|
'''•''' The GUI was updated |
'''•''' The GUI was updated |
||
+ | |||
− | '''•''' Another compound, Ammonia, was added |
||
+ | '''•''' Ammonia compound was added |
||
|- |
|- |
||
− | + | |[https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.2.3 0.2.3] |
|
+ | |Aug 3 2014 |
||
− | | style="border-radius: 2px; border-width: 0 1px 1px 0; border-style: solid; border-color:#2364e0; color:#111b56;" |Aug 3 2014 |
||
+ | |'''AI organisms:''' |
||
− | | style="border-radius: 2px; border-width: 0 0 1px 0; border-style: solid; border-color:#2364e0; color:#111b56;" |'''AI organisms:''' |
||
*New AI species were added |
*New AI species were added |
||
*Predation has been added |
*Predation has been added |
||
+ | |||
− | '''•''' Another compound, CO2, was added |
||
+ | |||
+ | '''•''' CO<sub>2</sub> compound was added |
||
'''•''' A compound used in reproduction, Reproductasse was added |
'''•''' A compound used in reproduction, Reproductasse was added |
||
+ | |||
'''•''' Amino acids were added, which contributes to the production of Reproductasse |
'''•''' Amino acids were added, which contributes to the production of Reproductasse |
||
'''•''' Nitrine was removed from the compounds list |
'''•''' Nitrine was removed from the compounds list |
||
+ | |||
+ | '''• '''Chloropast organelle was added |
||
'''Microbe editor:''' |
'''Microbe editor:''' |
||
*You can now save and load organisms |
*You can now save and load organisms |
||
*Mutation points were added |
*Mutation points were added |
||
− | |||
− | '''Photosyntesis:''' |
||
− | * A new Chloroplast organelle that converts CO2 into Glucose and Oxygen |
||
|- |
|- |
||
+ | |0.2.2 |
||
− | | style="border-radius: 2px; border-width: 0 1px 1px 0; border-style: solid; border-color:#2364e0; color:#111b56;" |0.2.2 |
||
+ | | |
||
− | | style="border-radius: 2px; border-width: 0 1px 1px 0; border-style: solid; border-color:#2364e0; color:#111b56;" | |
||
+ | |'''•''' A menu was added |
||
− | | style="border-radius: 2px; border-width: 0 0 1px 0; border-style: solid; border-color:#2364e0; color:#111b56;" |'''•''' A menu was added |
||
'''•''' A GUI was added |
'''•''' A GUI was added |
||
Line 162: | Line 336: | ||
'''•''' The microbe editor was added |
'''•''' The microbe editor was added |
||
|- |
|- |
||
+ | |0.2.1 |
||
− | | style="border-radius: 2px; border-width: 0 1px 1px 0; border-style: solid; border-color:#2364e0; color:#111b56;" |0.2.1 |
||
+ | |Oct 2013 |
||
− | | style="border-radius: 2px; border-width: 0 1px 1px 0; border-style: solid; border-color:#2364e0; color:#111b56;" |Oct 2013 |
||
− | + | |'''•''' A compound was added, Oxygen, generated by an emitter |
|
'''•''' AI organisms were added |
'''•''' AI organisms were added |
||
Line 173: | Line 347: | ||
== Gallery == |
== Gallery == |
||
<gallery> |
<gallery> |
||
− | File:WiwAgTB.png| |
+ | File:WiwAgTB.png|0.2.1 |
− | File:N8HqjdF.png| |
+ | File:N8HqjdF.png|0.2.2 |
− | File:UNsDies.jpg| |
+ | File:UNsDies.jpg|0.2.4 |
− | File:0RRPPz1.jpg| |
+ | File:0RRPPz1.jpg|0.3.0 |
File:2017-06-25 15_46_16-Greenshot.png|0.3.3 |
File:2017-06-25 15_46_16-Greenshot.png|0.3.3 |
||
+ | File:GameplayThrive.png|0.4.2 |
||
− | </gallery>[[Category:Lists]] |
||
+ | File:Thrive043.png|0.4.3 |
||
+ | </gallery> |
||
+ | [[Category:Lists]] |
Revision as of 13:37, 24 January 2021
The Version History lists the changes that have been made to the game with each version. This page documents the version history of Thrive. What each version has added, removed, and changed in the game. For a more general history of the games' development, go to History of Thrive.
The game versions are mainly documented through the devblogs. Big part of the notable changes list is based on the file's GitHub description.
Version | Release Date |
---|---|
0.5.2 | October 10 2020 |
Version | Release Date |
---|---|
0.5.3 | January 9 2021 |
Version | Release Date |
---|---|
0.5.3.1 | TBD |
0.5x
Version | Release date | Notable changes |
---|---|---|
0.5.3 | 9 January 2021 | • Translations were added
• Player now can rebind keys • Saving system changed Bugfixes Microbe Editor:
|
0.5.2 | 10 October 2020 | • Tutorials were added
• New auto-evo algorithm • Graphical improvements • Balance improvements Microbe Editor:
|
0.5.1.1 | 8 August 2020 | • Bugfixes
• Graphical improvements |
0.5.1 | 25 July 2020 | • Saving was implemented
• Screenshots (F12) • Auto move key (X) • Added dissolve effect for the chunks • Fixed organelles being displayed outside the membrane • Chromatic aberration and distortion effect Microbe Editor:
|
0.5.0 | 16 May 2020 | • Engine change
• Mac compatibility • Options menu • Colour blind filters • Particle effects • Toxins are now particles • Graphical improvements • Compound clouds no longer have straight edges Microbe Editor:
|
0.4x
Version | Release date | Notable changes |
---|---|---|
0.4.3.1 | 14 Mar 2020 | • The different membrane types now have different effects
• New cell button is now disabled when not in freebuild • Engulfing your own species is now prevented properly • Updated win text Microbe Editor:
|
0.4.3 | 21 Dec 2019 | • New GUI
• It's possible to pause the game • Improve population counting • AI species now spread to new patches • Improved performance Microbe Editor:
|
0.4.2 | Sep 28 2019 | • New graphics engine
• New audio library • Patch map was added • All cells evolves from the player • Light is now a patch property and affects photosynthesis • Improved help menu Reproduction:
Microbe Editor:
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0.4.1.1 | Apr 14 2019 | • Nitrogen was added as a patch property
• Graphical Updates • New biome was added • Player starts with cell wall • Improved performance • Bugfixes |
0.4.1 | Mar 30 2019 | • Player starts now as a prokaryote and nucleus can be added in the editor
• Big and small iron chunks were added • When a cell dies its organelles now floats in the environment which can be engulfed • Bugfixes Microbe Editor:
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0.4.0.1 and 0.4.0.2 | Dec 30 2018 and
Jan 4 2019 |
• Bugfixes |
0.4.0 | Dec 21 2018 | • New engine
• Prokaryotes • Darwinian Autoevo • Winning and extinction has been added: you win if you survive at least 15 generations with at least 300 population • The AI now has "behaviors" which determine how each species acts, and those can also mutate • New biomes • Procedural species names • New compounds
Microbe Editor:
Graphical Updates:
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0.3x
Version | Release date | Notable changes |
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0.3.4 | June 6 2017 | • Overhaul of the microbial process system.
• Microbes drop a percentage of the compounds that compose their organelles on death. • Different chance to generate each organelle in procedurally generated and mutated microbes (less toxic vacuoles) • Adjusted compound cloud densities • Bugfixes |
0.3.3 | Feb 12 2017 | • New GUI
• New organisms that will try to kill you with agents and phagocytosis and will mutate every time you exit the editor • Now each hex has a given mass, making large cells weigh more than smaller ones • Lost health can be replenished by getting amino acids and glucose Reproduction:
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0.3.2 | Aug 9 2016 | • Compound clouds were added, replacing compound emitters
• Colored Organelles • When damaged the membrane and organelles now flash red • New biomes added • Membrane now flashes blue when engulfing a cell • Chloroplasts and toxin vacuoles can now be found and engulfed • Bugfixes |
0.3.1 | Feb 18 2016 | • Linux Support
• Parallax Background • Bugfixes Microbe editor:
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0.3.0 | Dec 2 2015 | • New opening cutscene
• Microbes graphics were updated • Compound storage slightly improved Microbe editor:
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0.2x
Version | Release date | Notable changes |
---|---|---|
0.2.4 | Feb 8 2015 | • A new menu was added
• The GUI was updated • Ammonia compound was added |
0.2.3 | Aug 3 2014 | AI organisms:
• CO2 compound was added • A compound used in reproduction, Reproductasse was added • Amino acids were added, which contributes to the production of Reproductasse • Nitrine was removed from the compounds list • Chloropast organelle was added Microbe editor:
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0.2.2 | • A menu was added
• A GUI was added • Another compound, Glucose, was added • Toxins were added • Varying AI species • Flagella were added • The microbe editor was added | |
0.2.1 | Oct 2013 | • A compound was added, Oxygen, generated by an emitter
• AI organisms were added • Microbes were shaped like hexes |