The Version History documents the development of Thrive and the changes and additions between each version. For a more general history of the games' development, see History of Thrive .
The game versions are mainly documented through the devblogs and patch notes.
0.7 [ ]
Version
Release date
Notable changes
0.7.0
31 August 2024
Additions:
Added new auto-evo system based on a miche algorithm
Added meshing and convolution surfaces to macroscopic creatures
Added a sprinting mechanic to the Microbe Stage
Added the Musocyst
Added environmental chunks that emit Phosphate
Siderophores are now available to test in experimental mode
The Organism Editor now has a slider to resize metaballs and a basic X-axis symmetry mode
Changes:
Compound clouds now have an updated texture and better visibility
Players can now pause certain processes using the Process Panel
Healing now has a short cooldown
Players can now direct their species to migrate to a new Patch without moving to that patch themselves
Organisms can now enable Engulf mode when starving, taking a damage penalty
On easy mode, players can now switch to another organism when extinct
Cell colony members can now send the player HUD alerts
Fixes:
Fixed species preview tooltip not working in the auto-evo explorer and Microbe Editor timeline tab
Removed artifacts when compound clouds mix near the edges of the screen
Fixed species color not applying to all cilia
Fixed Organelle icons being cut off in the Thriveopedia
0.6 [ ]
Version
Release date
Notable changes
0.6.7
15 June 2024
Additions:
Implemented Endosymbiosis
Added the Ferroplast organelle
Added new Toxin modifier and four Toxin types
Added custom model and icon for the Injectisome upgrade
Added custom model for ice chunks
Added custom cursor icons for the Inventory
Changes:
The Day-Night Cycle is now fully implemented
The Day-Night Cycle is now enabled by default
Added new unlock condition for Oxytoxisome
Buffed cell corpse chunks
Updated the placeholder tree model
Fixes:
Fixed compound bars not working when max storage amount is less than 1
Fixed auto-evo mutations code using exceptions for normal flow control
Added custom physics time to the metric panel
0.6.6
27 April 2024
Additions:
Added an Engulf animation
Added a native library variant that doesn't require AVX
Changes:
Updated the game engine to from Godot 3.5 to Godot 4.2.2
The Osmoregulation cost values are now shown in red if a negative property
Oxygen now has varying levels in different patches
The "new cell" button no longer crashes the Organism Editor
Fixes:
The Engulfment tutorial now ends when the player has digested enough objects
New player species name now immediately applies when the player exits the editor
0.6.5
24 February 2024
Additions:
Added the Eject action
Added internal and external links to the Thriveopedia
New music track added for the Volcanic Vents patch
Added hotkeys to the macroscopic editor
Changes:
The Patch Map now only displays adjacent patches; players must explore the map to unlock access
Some Organelles must now be discovered (unlocked) before being accessed
The Thriveopedia can now be accessed from within an Organelle's tooltip
Fixes:
Reduced memory allocations during normal gameplay by 75%
Reduced density of iron chunks to allow cells to push them again
0.6.4
9 December 2023
Additions:
Changes:
The Microbe Stage now uses different ECS architecture and a new physics engine, massively improving performance
AI-controlled organisms no longer attempt to engulf objects they are unable to, unless their Behavior encourages it
The Pilus now deals damage based on penetration instead of a fixed value
The Pilus can now be upgraded into an Injectisome
Vacuoles can be specialized to contain certain compounds
Fixes:
Auto-Evo performance improved
Fixed common Multicellular Stage crashes
Fixed exploit with deleting/duplicating cells to earn Mutation Points
Improved Glucose and Mutation Point calculation errors
0.6.3
1 July 2023
Additions:
New toxin damage sound
New feature in the Museum to delete Fossils
Added various screen filter shaders
New error dialogs
Changes:
System windows can now be reordered (dragged on top of each other)
The Industrial , Space , and Ascension stages are now playable as skeletons
Improved certain placeholder graphics
Fixes:
Fixed certain RNG upper limits being off by one
Save error dialog now tells players to give the developers a copy of their JSON debug log
0.6.2
29 April 2023
Additions:
Added 3-dimensional backgrounds to the menu
Added late-Multicellular Stage panorama background
Added HUD messages to alert the player when they are unable to perform an action
Going on land in later stages is now implemented
Transitions added between the Aware , Awakening , Society , and Industrial stages
Added basic inventory, crafting, and resource gathering
Added the construction of buildings
Changes:
Improved the visuals of compound clouds, cell colonies, and button highlights
Chunks and projectiles are now displayed in the Inspector
Improved pop-up window functionality
Fixes:
All Chemoreceptors in a colony now function simultaneously
Microbe digestion updates less frequently
Fixed stretching-related problems on buttons and labels
Fixed cell membrane graphics
Improved the game's reaction to language changes
0.6.1
18 February 2023
Additions:
Added the Pulling Cilia upgrade
Patch notes and website feed are now previewed in the main menu
Added export tools for Auto Evolution
Changes:
Improved support for playing with controllers
Enhanced the tutorial to accommodate controllers and include the day-night cycle
Fixes:
Invalid Fossil files no longer crash the game
The Evolutionary Tree now works for freebuild games that began with a Fossil
Microbe stats are updated when performing "move" or "upgrade" actions in the Microbe Editor
0.6.0
10 December 2022
Additions:
Changes:
Game now has a new intro video
Added social media icons with their corresponding links in the main menu
Added safe-mode triggered crashing protection
Pili now feature a slight damage delay
New icons for Mucilage and the Slime Jet
Fixes:
Membrane transparency fixed
Fixed a rare crash involving Slime Jets
Resolved various display cutoff/wrapping issues
Changed render modes of organelles to solve multiple issues with their graphics and rendering
0.5 [ ]
Version
Release date
Notable changes
0.5.10
24 September 2022
Switched reproduction to be more time-based, cells now generate free compounds towards reproduction and have a maximum use rate for growth compounds
Player can now move to any patch their species is in or next to such a patch
Added auto-evo exloring tool
LAWK is now on by default
Updated to Godot 3.5
New music tracks/concept art
Added tutorials
New cheats
Balancing changes
Bugfixes
Microscopic Editor:
Added Slime Jet organelle
Macroscopic:
More progress on macroscopic stage prototype
0.5.9
16 July 2022
Procedurally generated Patch map implemented
New Game Settings
Engulfment revamp
Spawn system revamp
Added art gallery in the Extras menu, with art, in-game models, and in-game music
Added easter eggs
Patch wide population system
Added pause hotkey and debug overlay
Added Confirgurable maximum entities option to help ease performance issues for some users
Bugfixes
Microscopic Editor:
Cilia organelle added
Thermosynthesis organelle added
Macroscopic:
Macroscopic prototype implemented
0.5.8.1
30 April 2022
Updated to Godot 3.4.4
Mod loader now has inbuilt Harmony support
Added a more detailed metrics panel to see game performance in more detail
Bugfixes
0.5.8
16 April 2022
AI improvements
Auto-evo improvements
Bugfixes
Microbe Editor:
Added signaling agents part
Multicellular:
Added multicellular stage prototype
0.5.7
5 February 2022
Updated to Godot 3.4.2
Bugfixes
Microbe Editor:
Chemoreceptor part added
added modification menu
added a timeline tab
0.5.6.1
11 December 2021
Auto-evo improvements
Updated to Godot 3.4
Bugfixes
Microbe Editor:
Added auto-evo prediction panel
0.5.6
27 November 2021
First official release on Steam
First official release on Itch.io
Behavior editor
Mod loader
Auto-evo improvements
Bugfixes
0.5.5
21 August 2021
Binding agent fixes
Spawn System Improvements
Save Upgrade System
Abilities hotbar
Graphical improvements
Bugfixes
0.5.4
19 June 2021
Compound clouds' visuals were tweaked
Improved AI
Bugfixes
Microbe Editor:
Binding Agents were added
Membrane is shown in the Membrane tab
0.5.3.1
20 February 2021
Microbe Editor:
Added graphs in the Report tab
Organelles now can be moved
0.5.3
9 January 2021
Translations were added
Player now can rebind keys
Saving system changed
Bugfixes
Microbe Editor:
Graphical improvements
You can pan the camera
0.5.2
10 October 2020
Tutorials were added
New auto-evo algorithm
Graphical improvements
Balance improvements
Microbe Editor:
0.5.1.1
8 August 2020
Bugfixes
Graphical improvements
0.5.1
25 July 2020
Saving was implemented
Screenshots (F12)
Auto move key (X)
Added dissolve effect for the chunks
Fixed organelles being displayed outside the membrane
Chromatic aberration and distortion effect
Microbe Editor:
Segmented ATP balance bar based on organelle
0.5.0
16 May 2020
Engine change
Mac compatibility
Options menu
Colour blind filters
Particle effects
Toxins are now particles
Graphical improvements
Compound clouds no longer have straight edges
Microbe Editor:
You can zoom out in the editor
0.4 [ ]
Version
Release date
Notable changes
0.4.3.1
14 Mar 2020
The different membrane types now have different effects
New cell button is now disabled when not in freebuild
Engulfing your own species is now prevented properly
Updated win text
Microbe Editor:
The shown external effects on population when entering the editor are now grouped by type and species
The editor hover hex is now hidden when mousing over the GUI
Undoing organelle placed on cytoplasm was fixed to properly restore the cytoplasm
0.4.3
21 Dec 2019
New GUI
It's possible to pause the game
Improve population counting
AI species now spread to new patches
Improved performance
Microbe Editor:
Pilus organelle was added
Appearance tab was added
An ATP balance bar was added
More patch details shown in the patch map
0.4.2
Sep 28 2019
New graphics engine
New audio library
Patch map was added
All cells evolves from the player
Light is now a patch property and affects photosynthesis
Improved help menu
Reproduction:
Rebalanced reproduction times
Reproduction progress bar was added
Microbe Editor:
Organelle models are now visible
Oxytoxisome organelle was added
Free build editor was added
Glucose concentration goes down every time you go to the editor
0.4.1.1
Apr 14 2019
Nitrogen was added as a patch property
Graphical Updates
New biome was added
Player starts with cell wall
Improved performance
Bugfixes
0.4.1
Mar 30 2019
Player starts now as a prokaryote and nucleus can be added in the editor
Big and small iron chunks were added
When a cell dies its organelles now floats in the environment which can be engulfed
Bugfixes
Microbe Editor:
External organelles are locked if the player cell has no nucleus
Osmoregulation is now calculated by the number of hexagons
Rusticyanin organelle was added
0.4.0.1 and 0.4.0.2
Dec 30 2018 and
Jan 4 2019
0.4.0
Dec 21 2018
New engine
Prokaryotes
Darwinian Autoevo
Winning and extinction has been added: you win if you survive at least 15 generations with at least 300 population
The AI now has "behaviors" which determine how each species acts, and those can also mutate
New biomes
Procedural species names
New compounds
Phosphate was added
Oxygen, CO2 , Amino Acids and Fatty Acids were removed
Microbe Editor:
Editor tooltips were added
Prokaryotic organelles were added
Graphical Updates:
Death animation was removed
New icons
New backgrounds
New intros
0.3 [ ]
Version
Release date
Notable changes
0.3.4
June 6 2017
Overhaul of the microbial process system.
Microbes drop a percentage of the compounds that compose their organelles on death.
Different chance to generate each organelle in procedurally generated and mutated microbes (less toxic vacuoles)
Adjusted compound cloud densities
0.3.3
Feb 12 2017
New GUI
New organisms that will try to kill you with agents and phagocytosis and will mutate every time you exit the editor
Now each hex has a given mass, making large cells weigh more than smaller ones
Lost health can be replenished by getting amino acids and glucose
Reproduction:
To reproduce now you need to divide each of your organelles into two and then duplicate the DNA in your nucleus
Each organelle needs 2 glucose and 1 amino acids to split
0.3.2
Aug 9 2016
Compound clouds were added, replacing compound emitters
Colored Organelles
When damaged the membrane and organelles now flash red
New biomes added
Membrane now flashes blue when engulfing a cell
Chloroplasts and toxin vacuoles can now be found and engulfed
Bugfixes
0.3.1
Feb 18 2016
Linux Support
Parallax Background
Bugfixes
Microbe editor:
Symmetry in the editor
Cytoplasm
0.3.0
Dec 2 2015
New opening cutscene
Microbes graphics were updated
Compound storage slightly improved
Microbe editor:
Green highlight if organelle can be placed and red if you can't
Organelle models
Organelles take up multiple hexes and can be rotated
0.2 [ ]
Version
Release date
Notable changes
0.2.4
Feb 8 2015
A new menu was added
The GUI was updated
Ammonia compound was added
0.2.3
Aug 3 2014
AI organisms:
New AI species were added
Predation has been added
CO2 compound was added
A compound used in reproduction, Reproductasse was added
Amino acids were added, which contributes to the production of Reproductasse
Nitrine was removed from the compounds list
Chloropast organelle was added
Microbe editor:
You can now save and load organisms
Mutation points were added
0.2.2
A menu was added
A GUI was added
Another compound, Glucose, was added
Toxins were added
Varying AI species
Flagella were added
The microbe editor was added
0.2.1
Oct 2013
A compound was added, Oxygen, generated by an emitter
AI organisms were added
Microbes were shaped like hexes
Gallery [ ]