The Version History lists the changes that have been made to the game with each version. This page documents the version history of Thrive. What each version has added, removed, and changed in the game. For a more general history of the games' development, go to History of Thrive.
The game versions are mainly documented through the devblogs. Big part of the notable changes list is based on the file's GitHub description.
Version | Release Date |
---|---|
0.6.3 | 1 July 2023 |
Version | Release Date |
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0.6.4 | Unknown |
0.6x[]
Version | Release date | Notable changes |
---|---|---|
0.6.0 | 10 December 2022 | • Added the beginnings of the Thriveopedia (Home page, patch map, evolutionary tree, and museum)
• Fossilization: From the pause menu, the player can select any species and save it for future reference in Thriveopedia's museum • Day and Night cycle (must be turned on manually when beginning a game) • Launcher 2.0 • New intro video • Added social media icons with their corresponding links in the main menu • Safe-mode triggered crashing protection • Pili now feature a slight damage delay • balancing changes • Bugfixes |
0.5x[]
Version | Release date | Notable changes |
---|---|---|
0.5.10 | 24 September 2022 | • Switched reproduction to be more time-based, cells now generate free compounds towards reproduction and have a maximum use rate for growth compounds
• Player can now move to any patch their species is in or next to such a patch • Added auto-evo exloring tool • LAWK is now on by default • Updated to Godot 3.5 • New music tracks/concept art • Added tutorials • New cheats • balancing changes • Bugfixes Microscopic Editor:
Macroscopic:
|
0.5.9 | 16 July 2022 | • Procedurally generated Patch map implemented
• New Game Settings • Engulfment revamp • Spawn system revamp • Added art gallery in the Extras menu, with art, in-game models, and in-game music • Added easter eggs • Patch wide population system • Added pause hotkey and debug overlay • Added Confirgurable maximum entities option to help ease performance issues for some users • Bugfixes Microscopic Editor:
Macroscopic:
|
0.5.8.1 | 30 April 2022 | • Updated to Godot 3.4.4
• Mod loader now has inbuilt Harmony support • Added a more detailed metrics panel to see game performance in more detail • Bugfixes |
0.5.8 | 16 April 2022 | • AI improvements
• Auto-evo improvements • Bugfixes Microbe Editor:
Multicellular:
|
0.5.7 | 5 February 2022 | • Updated to Godot 3.4.2
• Bugfixes Microbe Editor:
|
0.5.6.1 | 11 December 2021 | • Auto-evo improvements
• Updated to Godot 3.4 • Bugfixes Microbe Editor:
|
0.5.6 | 27 November 2021 | • First official release on Steam
• First official release on itch • Behavior editor • Mod loader • Auto-evo improvements • Bugfixes |
0.5.5 | 21 August 2021 | • Binding agent fixes
• Spawn System Improvements • Save Upgrade System • Abilities hotbar • Graphical improvements • Bugfixes |
0.5.4 | 19 June 2021 | • Compound clouds' visuals were tweaked
• Improved AI • Bugfixes Microbe Editor:
|
0.5.3.1 | 20 February 2021 | • Bugfixes
Microbe Editor:
|
0.5.3 | 9 January 2021 | • Translations were added
• Player now can rebind keys • Saving system changed • Bugfixes Microbe Editor:
|
0.5.2 | 10 October 2020 | • Tutorials were added
• New auto-evo algorithm • Graphical improvements • Balance improvements Microbe Editor:
|
0.5.1.1 | 8 August 2020 | • Bugfixes
• Graphical improvements |
0.5.1 | 25 July 2020 | • Saving was implemented
• Screenshots (F12) • Auto move key (X) • Added dissolve effect for the chunks • Fixed organelles being displayed outside the membrane • Chromatic aberration and distortion effect Microbe Editor:
|
0.5.0 | 16 May 2020 | • Engine change
• Mac compatibility • Options menu • Colour blind filters • Particle effects • Toxins are now particles • Graphical improvements • Compound clouds no longer have straight edges Microbe Editor:
|
0.4x[]
Version | Release date | Notable changes |
---|---|---|
0.4.3.1 | 14 Mar 2020 | • The different membrane types now have different effects
• New cell button is now disabled when not in freebuild • Engulfing your own species is now prevented properly • Updated win text Microbe Editor:
|
0.4.3 | 21 Dec 2019 | • New GUI
• It's possible to pause the game • Improve population counting • AI species now spread to new patches • Improved performance Microbe Editor:
|
0.4.2 | Sep 28 2019 | • New graphics engine
• New audio library • Patch map was added • All cells evolves from the player • Light is now a patch property and affects photosynthesis • Improved help menu Reproduction:
Microbe Editor:
|
0.4.1.1 | Apr 14 2019 | • Nitrogen was added as a patch property
• Graphical Updates • New biome was added • Player starts with cell wall • Improved performance • Bugfixes |
0.4.1 | Mar 30 2019 | • Player starts now as a prokaryote and nucleus can be added in the editor
• Big and small iron chunks were added • When a cell dies its organelles now floats in the environment which can be engulfed • Bugfixes Microbe Editor:
|
0.4.0.1 and 0.4.0.2 | Dec 30 2018 and
Jan 4 2019 |
• Bugfixes |
0.4.0 | Dec 21 2018 | • New engine
• Prokaryotes • Darwinian Autoevo • Winning and extinction has been added: you win if you survive at least 15 generations with at least 300 population • The AI now has "behaviors" which determine how each species acts, and those can also mutate • New biomes • Procedural species names • New compounds
Microbe Editor:
Graphical Updates:
|
0.3x[]
Version | Release date | Notable changes |
---|---|---|
0.3.4 | June 6 2017 | • Overhaul of the microbial process system.
• Microbes drop a percentage of the compounds that compose their organelles on death. • Different chance to generate each organelle in procedurally generated and mutated microbes (less toxic vacuoles) • Adjusted compound cloud densities • Bugfixes |
0.3.3 | Feb 12 2017 | • New GUI
• New organisms that will try to kill you with agents and phagocytosis and will mutate every time you exit the editor • Now each hex has a given mass, making large cells weigh more than smaller ones • Lost health can be replenished by getting amino acids and glucose Reproduction:
|
0.3.2 | Aug 9 2016 | • Compound clouds were added, replacing compound emitters
• Colored Organelles • When damaged the membrane and organelles now flash red • New biomes added • Membrane now flashes blue when engulfing a cell • Chloroplasts and toxin vacuoles can now be found and engulfed • Bugfixes |
0.3.1 | Feb 18 2016 | • Linux Support
• Parallax Background • Bugfixes Microbe editor:
|
0.3.0 | Dec 2 2015 | • New opening cutscene
• Microbes graphics were updated • Compound storage slightly improved Microbe editor:
|
0.2x[]
Version | Release date | Notable changes |
---|---|---|
0.2.4 | Feb 8 2015 | • A new menu was added
• The GUI was updated • Ammonia compound was added |
0.2.3 | Aug 3 2014 | AI organisms:
• CO2 compound was added • A compound used in reproduction, Reproductasse was added • Amino acids were added, which contributes to the production of Reproductasse • Nitrine was removed from the compounds list • Chloropast organelle was added Microbe editor:
|
0.2.2 | • A menu was added
• A GUI was added • Another compound, Glucose, was added • Toxins were added • Varying AI species • Flagella were added • The microbe editor was added | |
0.2.1 | Oct 2013 | • A compound was added, Oxygen, generated by an emitter
• AI organisms were added • Microbes were shaped like hexes |