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The following page is based on conceptual design for Thrive and the information on it is not currently implemented in the game though it does have a prototype.

The Nation Editor is the name of one of the Strategy Mode's editors, it's unlocked in the Society Stage after the player's species forms a nation or a society. It's used to define the culture, economy and policies of the nation. The editor is divided into the sections: Economy, Society, Government and Culture.[1]

Economy

The Economy section deals with the resources and economy of a nation, it's divided in several headings:

Resources

Under the Resources heading, the player can see all of the nation's resources and the amount of each. If a resource is selected, the player will get a more in-depth breakdown of where the resource is being acquired (be it through gathering or trade), what the resource's properties are and what it can and is being used for.[2]

Research

The Research heading will contain the breakdown of the Research Points produced by your researcher population, the player can also see the list of the researches and inventions that have been discovered.[2]

Tech Objects and Function Parts

The Tech Objects and Function Parts heading will contain The Tech Objects and Function Parts that the people of your nation know how to build.[2]

Education

In the Education heading the player will define the type of education in the nation. It's handled in three stages: Primary, Secondary and Specialist. The type of education used can alter the points in the research production.[3]

Media

The Media heading will contain the types of medias which can impact science, happiness and production. These types will have two properties, Content: What media tells the audience and Circulation: How the media is spread. Circulation traits are dependent on Research and Inventions, and the amount of influence any media has is directly related to the number of related Tech Objects and their connection to each other.[3]

Society

This section deals with the society and its structure in the player's nation, it's divided into several headings:

Religion

In the Religion heading the player can view what religions are present as well as their traits and influences. The player can encourage religions by paying resources and selecting a religion present in their nation as their state religion.[4]

Social and Welfare

Inside the Social and Welfare heading it will be possible to view the social and welfare programs in the nation. Social programs can be illegalized or encouraged at the cost of resources. Welfare programs will usually come with a health or happiness boost, but have other traits.

After researching "Usury" the player will be able to select the option "Privatized" which will generate extra wealth for the nation. But the player will lose the ability to do anything other to illegalize.[4]

Aesthetics and Entertainment

The Aesthetics and Entertainment heading contains a table of all sports, celebrations, arts and styles present in the nation. The player can view, fund or outlaw them.

Celebrations last for a set time and are triggered by either an event or a time of the year. Arts and Sports will provide bonuses according to their traits. Arts, Sports and Celebrations may spawn randomly in the player's nation, or be assigned and designed by the player.[4]

Importance Sliders

The Importance Sliders set the amount of importance placed on each aspect of society by the people of your nation. There are five sliders: Production, Science, Religion, Health and Military. All of them have corresponding bonus across the nation.[4]

References

Gameplay Stages & Editors
Thrive's gameplay stages Current Microbe Stage
Future Multicellular Stage · Aware Stage · Awakening Stage · Society Stage · Industrial Stage · Space Stage
Stage editors Microbe Editor · Organism Editor · Nation Editor · Tech Editor · Planet Editor
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