Thrive Wiki
(Created the page)
 
(→‎Economy: Expanded)
Tag: Visual edit
Line 8: Line 8:
 
[[Space Stage]]
 
[[Space Stage]]
 
}}
 
}}
The '''Nation Editor '''is the name of one of the Strategy Mode's editors, it's unlocked in the [[Society Stage]] after the player's species forms a nation or a society. It's used to define the culture, economy and policies of the nation. The editor is divided into the sections: Economy, Society, Government and Culture.
+
The '''Nation Editor '''is the name of one of the Strategy Mode's editors, it's unlocked in the [[Society Stage]] after the player's species forms a nation or a society. It's used to define the culture, economy and policies of the nation. The editor is divided into the sections: Economy, Society, Government and Culture.<ref>[https://wiki.revolutionarygamesstudio.com/wiki/Nation_Editor Nation Editor | Thrive Development Wiki]</ref>
 
==Economy==
 
==Economy==
 
The '''Economy '''section deals with the resources and economy of a nation, it's divided in several headings:
 
The '''Economy '''section deals with the resources and economy of a nation, it's divided in several headings:
  +
  +
=== Resources ===
  +
Under the '''Resources '''heading, the player can see all of the nation's resources and the amount of each. If a resource is selected, the player will get a more in-depth breakdown of where the resource is being acquired (be it through gathering or trade), what the resource's properties are and what it can and is being used for.<ref name=":0">[https://wiki.revolutionarygamesstudio.com/wiki/Economy_Section Economy Section | Thrive Development Wiki]</ref>
  +
  +
=== Research ===
  +
The '''Research '''heading will contain the breakdown of the Research Points produced by your researcher population, the player can also see the list of the researches and inventions that have been discovered.<ref name=":0" />
  +
  +
=== Tech Objects and Function Parts ===
  +
The '''Tech Objects and Function Parts '''heading will contain The Tech Objects and Function Parts that the people of your nation know how to build.<ref name=":0" />
  +
  +
=== Education ===
  +
In the '''Education''' heading the player will define the type of education in the nation. It's handled in three stages: Primary, Secondary and Specialist. The type of education used can alter the points in the research production.<ref>[https://wiki.revolutionarygamesstudio.com/wiki/Arbitrary_Mechanics#Education Arbitary Mechanics (Education | Thrive Development Wiki]</ref>
  +
  +
=== Media ===
  +
The '''Media '''heading will contain the types of medias which can impact science, happiness and production. These types will have two properties, Content: What media tells the audience and Circulation: How the media is spread. Circulation traits are dependent on Research and Inventions, and the amount of influence any media has is directly related to the number of related Tech Objects and their connection to each other.<ref>[https://wiki.revolutionarygamesstudio.com/wiki/Arbitrary_Mechanics#Media Arbitary Mechanics (Media) | Thrive Development Wiki]</ref>
  +
  +
== References ==
  +
<references />
 
[[Category:Game Editors]]
 
[[Category:Game Editors]]
 
[[Category:Society Stage]]
 
[[Category:Society Stage]]

Revision as of 22:36, 18 July 2020

This article or section is a stub
You can help the Thrive Wiki by expanding it.


This article or section is a concept
The following page is based on conceptual design for Thrive and the information on it is not currently implemented in the game though it does have a prototype.

The Nation Editor is the name of one of the Strategy Mode's editors, it's unlocked in the Society Stage after the player's species forms a nation or a society. It's used to define the culture, economy and policies of the nation. The editor is divided into the sections: Economy, Society, Government and Culture.[1]

Economy

The Economy section deals with the resources and economy of a nation, it's divided in several headings:

Resources

Under the Resources heading, the player can see all of the nation's resources and the amount of each. If a resource is selected, the player will get a more in-depth breakdown of where the resource is being acquired (be it through gathering or trade), what the resource's properties are and what it can and is being used for.[2]

Research

The Research heading will contain the breakdown of the Research Points produced by your researcher population, the player can also see the list of the researches and inventions that have been discovered.[2]

Tech Objects and Function Parts

The Tech Objects and Function Parts heading will contain The Tech Objects and Function Parts that the people of your nation know how to build.[2]

Education

In the Education heading the player will define the type of education in the nation. It's handled in three stages: Primary, Secondary and Specialist. The type of education used can alter the points in the research production.[3]

Media

The Media heading will contain the types of medias which can impact science, happiness and production. These types will have two properties, Content: What media tells the audience and Circulation: How the media is spread. Circulation traits are dependent on Research and Inventions, and the amount of influence any media has is directly related to the number of related Tech Objects and their connection to each other.[4]

References