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This article is a concept
The following page is based on conceptual design for Thrive and the information on it is not currently implemented in the game though it does have a prototype.

The Nation Editor is the name of one of the Strategy Mode's editors, it's unlocked in the Society Stage after the player's species forms a nation or a society. It's used to define the culture, economy and policies of the nation. The editor is going to be divided into the sections: Economy, Society, Government and Culture.[1]

Economy[]

The Economy section deals with the resources and economy of a nation, it'll be divided in several headings:

Resources[]

Under the Resources heading, the player can see all of the nation's resources and the amount of each. If a resource is selected, the player will get a more in-depth breakdown of where the resource is being acquired (be it through gathering or trade), what the resource's properties are and what it can and is being used for.[2]

Research[]

The Research heading will contain the breakdown of the Research Points produced by your researcher population, the player can also see the list of the researches and inventions that have been discovered.[2]

Tech Objects and Function Parts[]

The Tech Objects and Function Parts heading will contain The Tech Objects and Function Parts that the people of your nation know how to build.[2]

Education[]

In the Education heading the player will define the type of education in the nation. It's handled in three stages: Primary, Secondary and Specialist. The type of education used can alter the points in the research production.[3]

Media[]

The Media heading will contain the types of medias which can impact science, happiness and production. These types will have two properties, Content: What media tells the audience and Circulation: How the media is spread. Circulation traits are dependent on Research and Inventions, and the amount of influence any media has is directly related to the number of related Tech Objects and their connection to each other.[3]

Society[]

This section deals with the society and its structure in the player's nation, it'll be divided into several headings:

Religion[]

In the Religion heading the player can view what religions are present as well as their traits and influences. The player can encourage religions by paying resources and selecting a religion present in their nation as their state religion.[4]

Social and Welfare[]

Inside the Social and Welfare heading it will be possible to view the social and welfare programs in the nation. Social programs can be illegalized or encouraged at the cost of resources. Welfare programs will usually come with a health or happiness boost, but have other traits.

After researching "Usury" the player will be able to select the option "Privatized" which will generate extra wealth for the nation. But the player will lose the ability to do anything other to illegalize.[4]

Aesthetics and Entertainment[]

The Aesthetics and Entertainment heading contains a table of all sports, celebrations, arts and styles present in the nation. The player can view, fund or outlaw them.

Celebrations last for a set time and are triggered by either an event or a time of the year. Arts and Sports will provide bonuses according to their traits. Arts, Sports and Celebrations may spawn randomly in the player's nation, or be assigned and designed by the player.[4]

Importance Sliders[]

The Importance Sliders set the amount of importance placed on each aspect of society by the people of your nation. There are five sliders: Production, Science, Religion, Health and Military. All of them have corresponding bonus across the nation.[4]

Government[]

The Government section deals with the running of the nation, it will be divided into the headings:

Leaders[]

The Leaders heading will let the player see the current leaders of the nation and their traits. It's possible to alter the number of leaders who represent the nation, the default number is one and the player can alter it when Oligarchy is researched. The way in which Leaders come to power is also editable, like Hereditary, Elected, Religious, Competition and Caste.[5]

Legislation[]

The Legislation tab will control the Legislation Party, which is a group of people that have some share of power through the law-making process. The player can view the current members of the party and their traits and change the number of the members.[5]

Power[]

The Power heading is going to be where the distribution of power can be found. Power in this sense, means the ability to make changes to the Nation Editor (the player will be notified when changes are about to be made, and can block them at the cost of stability), to manage resources and trade, and to manage foreign and diplomatic affairs.

To easily view and change the Balance of Power in the player's nation, this heading will be represented by graphical sliders, each with a value between 0 and 100. The sum of all the sliders will always be equal to 100. There are three sliders: Leaders, Legislation and People.

The higher the Leaders Slider, the more direct control the player has over their nation.

The higher the Legislation Slider, the more control the Legislation Members have. This will not be as direct as the player's control, but will strive to change as little as possible, or to shape the nation according to how the Members are elected (e.g. members elected by military competition will strive to strengthen the military might of the nation).

The People will always try to change things to make their own lives better. A high People Slider will also result in a lot of bonus happiness throughout the nation.[5]

Domestic Policy[]

In the Domestic Policy heading the player will change how the nations treats its own people and what freedoms they have. It also involves the maintenance of this, that is, how it is enforced upon the people.

The heading is also divided up into a series of graphical sliders. These sliders are: Personal Freedoms, Economic Freedoms and Religious Freedoms. All sliders boost happiness with higher levels. However, researches are needed to unlock certain values on these sliders and certain combinations may not be feasible or may cause instability.

Personal Freedoms are the ability to go where and do what you please, when you please. Obviously severely high levels of this would cause disorder as it is a lawless society. With low levels of Personal Freedoms, the player can more directly designate what percentage of the population become what specialists. Underneath this slider, there is the option to instate the Enforced Caste System, this allows complete player control over specialist designation, boosts specialist input, and limits the Personal Freedoms Slider.

Economic Freedoms are the ability for people of the player's nation to spend their money and handle business as they see fit. This comes with obvious positives and negatives on each side. A completely controlled economy will have an increased production rate and will never succumb to an economic disaster such as recession or depression. However, it will also cut off all independent trade, which generates significant wealth for your nation. The player will have to weigh the odds to make sure changes are worthwhile. Again, appropriate researches will unlock more values, and decrease negative side effects. Under this heading, the player will find the One Establishment Rule option, which will reduce economic growth severely, but ensure that no economic disasters appear in their nation.[5]

Foreign Policy[]

Foreign Policy is how the player deals with nations outside of their own. Under this heading, the player can find their current diplomatic stances with nations that they are in communication with. They can also open up the communications panel and engage in trade and negotiations. Also under this heading, the player will find the ability to select Foreign Policies for Military and Trade. There will be a number of options under this panel, however this is largely undiscussed.[5]

Culture[]

The Culture section will deal with the culture of the Nation. In this section the player can create and edit the specifics of the sports, arts and celebrations present in their nation as well as make changes to the cultural themes and caste systems within their nation.

This section will have three headings: Caste Systems, Events and Entertainment and Cultural Theme.

The Events and Entertainment Mini-Editor will involve a system of using key-frames, timelines and movement designation to create custom animations for Sports, Arts and Celebrations. There will also be options for the triggers to such events, or for the castes, buildings and places most often associated with this event or entertainment.

The final heading deals with the Cultural Theme. This is the overarching theme of the nation, and allows the player to relate the key ethic or value of their nation to certain Earth Nations. For instance, some suggested choices for this are: Honor (similar to Japan, Sparta), Love (Medieval Europe) and Liberty (USA).[1]

References[]

Gameplay Stages & Editors
Thrive's gameplay stages Current Microbe Stage
Future Multicellular Stage · Aware Stage · Awakening Stage · Society Stage · Industrial Stage · Space Stage
Stage editors Microbe Editor · Organism Editor · Nation Editor · Tech Editor · Planet Editor
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