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{{Infobox/Stages
{{StageInfo
 
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|bgcolor=
 
|title1=Microbe Stage
 
|title1=Microbe Stage
|image1=File:GameplaySample.png
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|image1=Thrive054.png
 
|caption1=
 
|caption1=
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|mode=Organism Mode
 
|editors=[[Microbe Editor]]
 
|editors=[[Microbe Editor]]
 
|previous_stage=N/A
 
|previous_stage=N/A
|next_stage=Multicellular Stage
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|next_stage=[[Multicellular Stage]]
 
}}
 
}}
   
 
The '''Microbe Stage '''is the name given to [[Thrive]]'s first stage. Currently, it is the only stage implemented, although unfinished, and under development. The stage's only editor is the [[Microbe Editor]].
 
The '''Microbe Stage '''is the name given to Thrive's first stage. Currently (page updated with version 0.3.2 as a reference), it is the only stage that is implemented although unfinished and is currently being developed. The stage's only editor is the [[Microbe Editor]].
 
   
 
== Gameplay ==
 
== Gameplay ==
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The player starts off as a prokaryotic cell made of a hex of cytoplasm in the [[Biomes|patch]] Pangonian Vents. The player cell is the first and only organism in the game, to survive, the microbe has to collect Glucose (or another compounds if the cell have certain [[organelles]]) to create ATP. Osmoregulation, movement and engulfing costs ATP.
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Every time the player exit the editor its species (and the NPC species) splits into a new one, which also evolves each generation.
   
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Cells can engulf any microbe, iron or organelle pressing G to activate or deactivate the engulfing mode. If the organism have an Oxytoxisome or a Toxin Vacuole it can shoot toxins pressing E. The microbe can puncture other cells using the Pilus.
In the Microbe stage, you control a microbial organism which the player can control the evolution of. The player can explore the environment, collect compounds and upgrade their microbe. As the player travels the world around them, compound clouds and microbes are procedurally generated. To collect compounds, the player must find compound clouds and gather them. Compound clouds come in different colors, each corresponding to a compound (see [[Compounds]]). Other microbes are also found, which can hunt the player or be hunted if either individual possesses a toxin vacuole. Occasionally the player may also find a clear bubble with a golden center, which, if collected, unlocks the toxin vacuole organelle.
 
   
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The player can create a colony with other cells of the same species with the Binding Agents by pressing B next to another microbe. While cells are in a colony they share resources with each other, but if you want to reproduce, you’ll have to leave the colony by pressing U.
Compounds are stored in vacuoles, compounds are processed in mitochondria, ATP is used by flagellum, chloroplasts make ATP from CO2 and sunlight and toxin vacuoles allow the hunting of enemy microbes by pressing the 'E' key.
 
   
 
The cell can die by losing all of their ATP or losing too much HP to predators. When this happens, the player takes control of another microbe of their species with default compound reserves. If the population go to zero the species is extincted and the player loses the game.
The player can achieve reproduction by gathering 5 "reproductase", and by clicking the cell division button in the top left corner of the screen to enter the editor (see [[Organelles]]). The player has a limited amount of 'Mutation Points" (or MP) when in the editor and can have their limit reset next time they enter the Microbe Editor.
 
   
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If the species have at least 300 population and survive for 20 generations the game shows a pop up saying that the player has won the build.
The player can die by losing all of their ATP or losing too much HP to hunter microbes. When this happens, the player takes control of another microbe of their species with default compound reserves.
 
   
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== Compounds ==
In the 0.3.2 update, the player will have a tutorial if a new game is made. This tutorial can be skipped by pressing the 'Escape' key or can be completed. In the tutorial, the game's basic mechanics are shown as well as the microbe editor. You get one allowed change in the tutorial so you can get used to the editor. You can encounter the tutorial only once per new game.
 
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{{Main|Compounds}}
   
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Compounds are substances the cells needs to perform various [[processes]], and some of them are needed for survival. They are usually found:
== Editor ==
 
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* '''In compound clouds.''' They're colored by the type of compound, the cell can can absorb them by swimming through them.
The Microbe Stage's main editor is the Microbe Editor, in which the player upgrades their single celled organism by adding new organelles, and in the future, upgrading current ones. For more in-depth information, see the [[Microbe Editor]] page.
 
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* '''Within another cell.''' When a cell dies it eject some compounds as clouds and as part of the organelles.
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* '''As global variables. '''Some compounds are present as variables varying by [[Biomes|patch]]
   
== Gallery ==
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== Reproduction ==
[[File:TutorialSample.png|none|thumb|328x328px|'''''The tutorial.''''']]
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[[File:Editor054.png|alt=|thumb|293x293px|[https://thrive.fandom.com/wiki/Microbe_Editor Microbe Editor]]]
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The reproduction is available when the player collects enough Ammonia and Phosphates and split every organelle into two, the amount of collected compounds is shown in the reproduction progress bar in the lower right corner.
[[File:Editor.png|left|thumb|328x328px|'''''The [http://thrive.wikia.com/wiki/Microbe_Editor Microbe Editor].''''']]
 
   
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Clicking the Reproduction button in the lower right corner the player goes to the [[Microbe Editor]]. The editor is divided into three tabs:''' '''Report, where it reports the events occurred in the game like the variation of the population of the species in the patch. Patch Map, where you can move to another [[Biomes|patches]] and the Cell Editor, where it's possible to edit the cell and it's divided in Structure, Appearance and Behavior. Currently, only the Structure and Appearance tabs are implemented.
[[File:GameplaySample.png|left|thumb|328x328px|'''''0.3.2 Gameplay.''''']]
 
   
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== Combat == <!-- Add an image of a cell killing another one -->
{{GameplayStages}}
 
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The player and AI cells can damage and kill other organisms for mostly acquire its compounds, there are three ways of combat in the game:
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* '''Engulfment: '''The cell can engulf every cell smaller than them, iron chunks or organelles pressing the G key. The microbe that is engulfing will flash blue when is in engulfing mode.
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* '''Pili: '''Pilus is an organelle used for puncture other cells and rupture their membrane.
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* '''Agents: '''Agents are substances released by an organism to damage other microbes. The only agent implemented on the game, [[OxyToxy Synthesis|OxyToxy]], is represented by particles and can be used pressing E if you have the Oxytoxisome or the Toxin Vacuole.
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Some types of membranes can increase or decrease the resistance to Pili and Agents.{{GameplayStages}}
 
[[Category:Gameplay stages]]
 
[[Category:Gameplay stages]]
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[[Category:Microbe Stage]]
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[[Category:Organism Mode]]

Revision as of 21:26, 23 June 2021


The Microbe Stage is the name given to Thrive's first stage. Currently, it is the only stage implemented, although unfinished, and under development. The stage's only editor is the Microbe Editor.

Gameplay

The player starts off as a prokaryotic cell made of a hex of cytoplasm in the patch Pangonian Vents. The player cell is the first and only organism in the game, to survive, the microbe has to collect Glucose (or another compounds if the cell have certain organelles) to create ATP. Osmoregulation, movement and engulfing costs ATP.

Every time the player exit the editor its species (and the NPC species) splits into a new one, which also evolves each generation.

Cells can engulf any microbe, iron or organelle pressing G to activate or deactivate the engulfing mode. If the organism have an Oxytoxisome or a Toxin Vacuole it can shoot toxins pressing E. The microbe can puncture other cells using the Pilus.

The player can create a colony with other cells of the same species with the Binding Agents by pressing B next to another microbe. While cells are in a colony they share resources with each other, but if you want to reproduce, you’ll have to leave the colony by pressing U.

The cell can die by losing all of their ATP or losing too much HP to predators. When this happens, the player takes control of another microbe of their species with default compound reserves. If the population go to zero the species is extincted and the player loses the game.

If the species have at least 300 population and survive for 20 generations the game shows a pop up saying that the player has won the build.

Compounds

Main article: Compounds

Compounds are substances the cells needs to perform various processes, and some of them are needed for survival. They are usually found:

  • In compound clouds. They're colored by the type of compound, the cell can can absorb them by swimming through them.
  • Within another cell. When a cell dies it eject some compounds as clouds and as part of the organelles.
  • As global variables. Some compounds are present as variables varying by patch

Reproduction

Editor054

Microbe Editor

The reproduction is available when the player collects enough Ammonia and Phosphates and split every organelle into two, the amount of collected compounds is shown in the reproduction progress bar in the lower right corner.

Clicking the Reproduction button in the lower right corner the player goes to the Microbe Editor. The editor is divided into three tabs: Report, where it reports the events occurred in the game like the variation of the population of the species in the patch. Patch Map, where you can move to another patches and the Cell Editor, where it's possible to edit the cell and it's divided in Structure, Appearance and Behavior. Currently, only the Structure and Appearance tabs are implemented.

Combat

The player and AI cells can damage and kill other organisms for mostly acquire its compounds, there are three ways of combat in the game:

  • Engulfment: The cell can engulf every cell smaller than them, iron chunks or organelles pressing the G key. The microbe that is engulfing will flash blue when is in engulfing mode.
  • Pili: Pilus is an organelle used for puncture other cells and rupture their membrane.
  • Agents: Agents are substances released by an organism to damage other microbes. The only agent implemented on the game, OxyToxy, is represented by particles and can be used pressing E if you have the Oxytoxisome or the Toxin Vacuole.

Some types of membranes can increase or decrease the resistance to Pili and Agents.

Gameplay Stages & Editors
Thrive's gameplay stages Current Microbe Stage
Future Multicellular Stage · Aware Stage · Awakening Stage · Society Stage · Industrial Stage · Space Stage
Stage editors Microbe Editor · Organism Editor · Nation Editor · Tech Editor · Planet Editor