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{{Infobox/Editors
The '''Microbe Editor''' is the name given to the first editor in Thrive and the Microbe Stage's only editor. Microbes are created using hexes.
 
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|title1=Microbe editor
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|image1= <gallery>
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Editor054.png|Editor
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PatchMap054.png|Patch Map
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Report054.png|Report
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</gallery>
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|caption1=Microbe Editor
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|stage=[[Microbe Stage]]
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}}
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The '''Microbe Editor''' is the name given to the [[Microbe Stage|Microbe Stage's]] only editor. It is also the first editor in the game and the introduction of the player to editing. The editor is divided into Report, which shows a report of the events occurred in the last generation, Patch Map, which let the player change [[Biomes|patches]], and the Cell Editor, where the player can edit the microbe.
   
 
== Report ==
== Gameplay[[Category:Editor]][[Category:Microbe]] ==
 
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In the '''Report tab''', the player may analyze the changes that happened in the environment, like the population of your and other species.
The player may use mutation points to purchase and place organelles. Each organelle has a different task, processing compounds, holding compounds, storing and releasing agents and more. The player has 100 mutation points to work with every time they enter the editor. Different types of organelles cost different amounts of mutation points. A list of the different types of organelles is given below:
 
   
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== Patch Map ==
'''Vacuoles: '''Vacuoles are organelles which are used to store compounds for use later. The more vacuoles on a microbe in question, the larger amounts of compounds it can hold.
 
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In the '''Patch Map''', the player can see and move to another [[Biomes|patches]], right now they are predetermined, but in the future, they will be procedurally generated. Each patch is in a biome which usually has a set value for each compound and external values.
   
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== Cell Editor ==
'''Mitochondrion:''' Mitochondrion are used to process glucose and oxygen into ATP. A microbe must always have one mitochondria or more, otherwise it will not be able to function.
 
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In the '''Cell Editor, '''the player may add or remove organelles to its cell and change it's shape, size, or structure.
   
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The Cell Editor is divided into Structure, Appearance and Behavior tabs.
'''Flagellum:''' Flagellum are the basic movement parts of a microbe. They use ATP to function.
 
   
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===Structure===
'''Chloroplasts:''' Chloroplasts are an organelle for photosynthesizing cells. They take CO2 and sunlight and make ATP.
 
   
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Inside the Structure tab the player's microbe is given shape using [[organelles]]. Each organelle occupies one or more hexes.
'''Toxin Vacuoles:''' Toxin Vacuoles are a type of vacuole used to store and release toxins to hunt other cells. When the E key is pressed, a single OxyToxy NT is released in front of the vacuole in relation to the microbe's center. They use OxyToxy NT as a source of ammunition.
 
   
 
To place new organelles the player must use Mutation Points. Each organelle has a different task, [[Processes|processing]] and holding [[compounds]] and storing and releasing agents. The player has 100 mutation points to work with every time they enter the editor.
== Bugs ==
 
Some graphical resolutions can make a variety of parts of the GUI not work correctly.
 
   
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Each organelle change the weight of the cell and its Osmoregulation Cost. The osmoregulation balance water inside and outside the cell, it's necessary for its survival and costs additional ATP.
== Images ==
 
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[[File:MicrobeEditer.png|thumb|600x600px|left]]
 
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All of the cell ATP usage can be seen in the ATP Balance section in the upper right corner. The top bar represents the organism's ATP production and other one represents how much ATP the cell is consuming.
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===Appearance===
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In the Appearance tab the player can customize the membrane type and color of the cell.
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Currently, there are six different membrane options: Normal, double, cellulose, chitin, calcium carbonate and silica. All of them cost 50 MP and have vantages and disadvantages. It is possible to make the membrane more fluid or rigid by a slider.
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{{GameplayStages}}
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[[Category:Microbe Stage]]
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[[Category:Game Editors]]
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[[Category:Organism Mode]]

Revision as of 19:33, 23 June 2021

The Microbe Editor is the name given to the Microbe Stage's only editor. It is also the first editor in the game and the introduction of the player to editing. The editor is divided into Report, which shows a report of the events occurred in the last generation, Patch Map, which let the player change patches, and the Cell Editor, where the player can edit the microbe.

Report

In the Report tab, the player may analyze the changes that happened in the environment, like the population of your and other species.

Patch Map

In the Patch Map, the player can see and move to another patches, right now they are predetermined, but in the future, they will be procedurally generated. Each patch is in a biome which usually has a set value for each compound and external values.

Cell Editor

In the Cell Editor, the player may add or remove organelles to its cell and change it's shape, size, or structure.

The Cell Editor is divided into Structure, Appearance and Behavior tabs.

Structure

Inside the Structure tab the player's microbe is given shape using organelles. Each organelle occupies one or more hexes.

To place new organelles the player must use Mutation Points. Each organelle has a different task, processing and holding compounds and storing and releasing agents. The player has 100 mutation points to work with every time they enter the editor.

Each organelle change the weight of the cell and its Osmoregulation Cost. The osmoregulation balance water inside and outside the cell, it's necessary for its survival and costs additional ATP.

All of the cell ATP usage can be seen in the ATP Balance section in the upper right corner. The top bar represents the organism's ATP production and other one represents how much ATP the cell is consuming.

Appearance

In the Appearance tab the player can customize the membrane type and color of the cell.

Currently, there are six different membrane options: Normal, double, cellulose, chitin, calcium carbonate and silica. All of them cost 50 MP and have vantages and disadvantages. It is possible to make the membrane more fluid or rigid by a slider.

Gameplay Stages & Editors
Thrive's gameplay stages Current Microbe Stage
Future Multicellular Stage · Aware Stage · Awakening Stage · Society Stage · Industrial Stage · Space Stage
Stage editors Microbe Editor · Organism Editor · Nation Editor · Tech Editor · Planet Editor