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'''Automatic evolution''', '''Procedural evolution''' or just '''Auto-evo''' is a mechanic of [[Thrive]] which simulates the evolution of the game's species.
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'''Automatic evolution''', '''Procedural evolution''' or just '''Auto-evo''' is a [[Thrive]]'s mechanic that simulates the evolution of the organisms of the game and is part of the [[CPA System]]. In the first half of the game, stages that are part of the Organism Mode, the mechanic is present. It reflects millions of years of evolution in the [[Microbe Stage]].
   
<!--What is: Auto-evo is a mechaninc of Thrive which simulates the evolution of the species.
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== Current algorithm<!--What is: Auto-evo is a mechaninc of Thrive which simulates the evolution of the species.
   
 
Where is it: It is present in the Microbe Stage, Multicellular Stage and Aware Stage.
 
Where is it: It is present in the Microbe Stage, Multicellular Stage and Aware Stage.
   
Why: A auto-evo é uma das mecânicas mais importantes do jogo-->
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Why: A auto-evo é uma das mecânicas mais importantes do jogo--> ==
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The auto-evo begins before the player goes to the editor, the algorithm produces five random mutations of each species in the game, and selects the best one or no mutation if none of them is the best. The game also simulates the migration of patches and selects the best one.
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When the player goes to the editor, the game applies the external effects, mutations and migrations. The game also removes all species which are extinct and it adds a copy of the player in the overworld.
   
 
== Further reading ==
 
== Further reading ==

Revision as of 14:39, 28 November 2020

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Automatic evolution, Procedural evolution or just Auto-evo is a Thrive's mechanic that simulates the evolution of the organisms of the game and is part of the CPA System. In the first half of the game, stages that are part of the Organism Mode, the mechanic is present. It reflects millions of years of evolution in the Microbe Stage.

Current algorithm

The auto-evo begins before the player goes to the editor, the algorithm produces five random mutations of each species in the game, and selects the best one or no mutation if none of them is the best. The game also simulates the migration of patches and selects the best one.

When the player goes to the editor, the game applies the external effects, mutations and migrations. The game also removes all species which are extinct and it adds a copy of the player in the overworld.

Further reading

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