Game: Another Civilization Forum Game/Fernwandernden

The Fernwandernden tribe is one of the player-controlled tribes in "Another Civilization Forum Game." It is controlled by serialkiller.

It started out by moving to the southern deserts, where they encountered the vicious, quilled Stachelwanderer. These formerly hostile creatures have been successfully tamed. After further exploration, the Fernwandernden decided to settle around an oasis, home to the Parafruit plant, which had venomous thorns, but also edible fruit. In addition to farming this new plant, the Fernwandernden managed to build houses (after some difficulty, due to their lack of architectural knowledge).

The Fernwandernden's chemists made discoveries ahead of their time in their search for an exploding powder, but their recklessness led to multiple attempts ending in deadly failure. However, written formula records thought destroyed along with the researcher who wrote them were recovered, ultimately contributing to the project's success.

With this success, the Fernwandernden set out to locate metal ores, but faced difficulty finding any in the vast desert. Eventually, however, they came across a small vein of iron. Their eagerness led to their undoing, however, as overzealous use of their newfound gunpowder to excavate the ore had disastrous results. With the mine collapsed, a rescue mission to retrieve the trapped miners only revealed their fate; they had become a dangerous horde of zombies. This left the militia no choice but to quickly evacuate what miners remained, then collapse the mine once again.

The Fernwandernden decided that necromancy-based spells would be an effective counter to the zombies. A force was sent to raid a dungeon for spell scrolls. The force was routed, and the few who escaped warned of a powerful lich occupying the dungeon.

A second raid attempt, against all odds, bested an undead dragon and a lesser lich, netting the Fernwandernden: They reached the 12th floor, a desert infested with giant centipedes and scorpions, before they decided to leave.
 * Enchanted Armor
 * Resurrection Scroll
 * Undead Dragon Core Orb
 * Staff of Undead Control (+2 to undead-related votes, only good for 3 turns)
 * Several potions

Experimentation with necromancy yielded failure in manipulating one of the Lich's undead dragons, but resurrecting friend and foe alike to bolster their forces proved to be a promising technique.