Thrive Wiki



Welcome to the Thrive Wiki
Welcome to the Thrive wiki! This wiki is meant for the fans and the community, to create a central repository of all the information about the evolution game Thrive. The developer wiki can be found here (http://thrivegame.wikidot.com/), but can only be edited by certified users.

Thrive is widely inspired by the concept behind a PC game called Spore. Though Spore was initially billed as a realistic, scientific game about evolution, the final product got watered down until it had practically nothing to do with science or reality. Thrive aims to succeed where Spore failed. Thrive will be a free, open-source game created by an online community of dedicated volunteers. Our team seeks to accomplish two major goals: create engaging, compelling gameplay that respects our players' intelligence, and remain as accurate as possible in our depiction of known scientific theory. It plans to encapsulate the player in the wonders of the universe, and to allow them to manipulate the virtual world around them in any way they please. Our game will contain multiple editors where players can create and modify technology, culture, organisms, and entire solar systems.

Gameplay
Thrive's goal is to give the player the experience of the evolutionary progression of a species from a eukaryotic single cell to a thriving civilization.

You begin the Microbe Stage a minute cell in the primordial soup that is the chrysalis of life on your planet. Here, the player first experiences the Organism Mode, only having control of their one cell. The world is three-dimensional, but the camera is locked to a top-down perspective. Your goals are to acquire the nutrients you need to survive, and to compete against the other cells you encounter. As the generations pass, your cell and those around you evolve, until you assimilate a specific enzyme that allows your cell to bond to others of your species, allowing you to develop into a multicellular organism.

Now with the ability to bond to other cells of your species, the player must expand their colony to include more and more cells. Over time, the cells on the outside become resilient and tough, while the internal cells become softer, weaker, but more adept at digestion and other processes. Once your organism is large enough, the camera zooms out to a point where individual cells can no longer be distinguished. At the point of reaching a large number of cells, the camera rotates to reveal a 3D environment.

Once your organism develops simple behaviours, you enter into the Aware Stage. Evolution here serves as the driving force that adapts the player and the organisms around them to compete for resources in the environment. Developing your brain's complexity, and increasing your brain to body ratio allows the player to set increasingly complex behaviours for their species, to the point that intelligence is achieved.

Intelligence allows members of your species to come together to form tribes. Evolution as this point ends, as the timescale of the game slows down, and in its place technology makes its early appearances. Rival tribes can form from not only your own species but other intelligent ones as well. The focus of the player shifts from managing the survival of their organism to that of the tribe at large, introducing new gameplay elements to do with group mechanics and strategic gameplay.

The Society Stage begins when the player forms their first Society Center, or city. This stage builds upon lots of the gameplay mechanics introduced in the previous stage, adding a lot more depth and engagement as the species develops. Technology becomes much more prominent, as does interaction with other tribes, at this point advanced enough to be called nations. The individual becomes less important as the player deals with larger and larger groups, adopting a more managerial status.

The Industrial Stage continues the development of civilization from the past stages, but sees revolutions in all aspects of the nation. Warfare escalates, technology leaps forward, population booms, and nations begin to shape the planet more and more through their actions. Cities grow to large sizes, and farms can stretch across whole landscapes. Again the goal remains for the player to manage his nation and ensure its survival amidst the changing environment.

Launching the first object into space triggers the initiation of the Space Stage for the player. Technology incrementally opens up new frontiers to the player, to the final point of being able to travel across the entire galaxy. By this point, highly advanced technology allows the player to unlock god-like tools which enable them to make major alterations to their surroundings. One late game technology allows the player to transform their species from matter into energy, called "Ascension". This is brings the player to the end-game stage.

Upon reaching Ascension, the player's species is transformed into energy and the player unlocks all the God Tools, These "God Tools" allow for easy manipulation of entities within the game- merging together the editors and gameplay to allow the player to reshape their universe from within. The player also unlocks Observer Mode at this point, which allows them to detach from their species altogether and simply roam and explore the galaxy, honing in wherever they want to observe the development and progression of other species through evolution and civilization.

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