Game: Thrive Civilization Game 3 Reboot

The reboot of the The Thrive Civilization Game part 3 (TCG) created by Skyguy98 and the spiritual successor of both NicktheNick's Official Thrive Civilization Forum Game Competition (OTCFGC), and lowry's Unofficial Thrive Civilization Forum Game Competition (TCFGC).

In the game, players assume the role of an unknowable entity tasked with leading their group of people to their own goals and ends, with Skyguy98 being the game master who details the result of the votes. The game is broken into two parts to help manage DM response time.

[Note: this game is currently undergoing a revamp and page will be out of date as of 01MAY22]

Has a discord server at https://discord.gg/EaryAXVY99

Current Situation
The game takes place on the planet of Varrianis which separated into various continents and land masses, but most of the world is unexplored by the locals and they are not sure how the world itself is divided. Their current knowledge of the world is limited to the area directly surrounding the Valley of the Ancestors.

Grinus Revila
This race possesses sapience, language, and tool making abilities. All players originate from a common ancestry

Biological Description
Grinus Revila are very similar to human species, though different in a few ways. They’re bipedal, omnivores and hold similar limb count (2 arms, 2 legs) and proportions to early humans, however their other details differ.


 * They sport hair that grows primarily on the top and back of their head, and varies in color from dark purple to bright orange.
 * They have bulbous oval eyes coming in a color range from purples and pinks to oranges and yellows as well as rare grey/white.
 * Their skin tone is varying from snow white to dark purple, though the average is red.
 * Horn growths protrude from their skulls, though most are very small, the largest coming around 10cm in length.
 * They have harsh angular ears with near straight lobes attaching back to the head.
 * Their noses tend to be more snubbed but individuals differ.
 * Their lower row of teeth sports a double canine with those canines closer the main incisors being larger, fang sized, though the size varies, the lower and upper teeth are appropriately sized to accommodate this.
 * Overall they grow up to 5’4” in height currently.

Environment
Current societies are divided into five major environments.

Plains
The plains consist mostly of flat grassland, spotted occasionally with watering holes where the grazing animals of the plans gather to drink. Most of the plains animals are quadrupedal in nature, and vary in size. The largest are the tusked titans that move in pairs, but the most common are herd animals with horns. This is also the origin of the Canies subspecies that have become companions to the Northern civilizations. The largest concentration of current societies is the Bananarama/Akeer cultures bordering a major lake.

Valley of Ancestors
The center of the continent and the origin point of most of the current societies, the Valley actually consist of a series of valleys, river and hills that spread across a great distance. There are a few notable creatures, including the ancestor's of the Avius genus. Two major culture groups are noted, the nomadic Morbus and the complex Ack Nan.

Desert
To the East is a great desert, sparse in creatures and in vegetation with the exception of oasi spotting the desert and a major river that leads to a sea. There are several notable creatures, but no major cultures are currently found within, though several un-played cultures continue their background development.

Forest
The Western Forest consists mostly of tall tress and rivers varying from minor to major. A several creatures are notable in the area, from the arboreal creatures Machi to the herd creatures the Giopek. The Forest is also the most densely populated of the areas, with the Oprectim near the eastern forest edge, the Kurich deeper toward the northern edge of the forest, and Ol'yamata is the deepest within, almost reaching the Western Mountains.

Jungle

The southern Jungle was only recently explored, with the refugee Arcimea making up the only culture, bordering a large river surrounded by jungle and marsh.

Rounds
Round 1

Round 2

Round 3

Round 4

Round 5

Round 6

Round 7

Round 8

Round 9

Round 10

Round 11

Round 12

PC Civs

 * Ol'yamata- Jellyfishmon
 * The Ol'yamata live among the western forests, living in a single central village along a larger than average stream in the woods. Their primary food source is a type of plant known as Goma and live in buildings based around the large trees surrounding them. They share these structures with curious little creatures colloquially called the Machi, who keep out of their food through their storage containers. They are organized in a complex caste system headed by a Council of Five and have a strong cultural emphasis on personal hard work. They are recovering from a devastating plague.
 * Ack Nan- omnipotentfnarr
 * The Ack Nan lives in the Valley of the Ancestors, surrounded by rivers, trees, and hilltops. They have a varied food source, elaborate berry bushes, and select Solkesh, avian bipeds that also provide mounts, both on land and for the sky, which is housed in stone structures after being cultivated. They live in several villages spread across the central valley and several side valleys and rivers, the largest of which is located in the Valley of Ancestors. They have a complex hierarchy; at the top are the Kuna, the brains of the Ack Nan, and their default aristocracy, who often are seen living in their stone houses. Below them are the Huniac, hunters, scouts, and guards who maintain order and the Kuna rule. Then come to the Crinat, specialized crafters responsible for the construction and maintenance of tools and houses. At the bottom are the numerous Agria, who handle the berry bushes' farming and storage, and are often inspired towards direct competition with other Agria to maintain whatever privileges they can. The Ack Nan also has the world's first rudimentary writing system to keep tabs of food storage and numbers within the Hierarchy.
 * Oprectim- teaking
 * The Oprectim are religious people along the Eastern edge of the Western forest. Settled in several communities along some streams near the trees' border, the Oprectium eat a mixture of the Giopek, herbivores that provide food and some other materials, and their berry bushes. They live in longhouses that fit upwards of thirty and are sturdy enough to prevent easy collapse. They are organized in a strict caste system, once born in a place where you will die. The HeadHead conducts the Volkids meetings, the philosopher class, scientists, scholars, priests, and community leaders. The Hand accompanies the craftsmen, who build and maintain the tools of the Oprectium. The Heart shepherds the farmers, who ensure the food of the Oprectium is collected. Each of the Triarchy is a member of the Volkid. They are raised to know the tales that form the Oprectimishva, their religion, based around the idea of returning to the gods among the stars through discovery and technology. The Oprectim keeps track of their supplies in a complex and distinct writing system unique to each class.
 * Morbus- blackink
 * The Morbus is a nomadic people located within the many hills around the Valley of Ancestors. Surrounded by small forests and hills, the Morbus is a very mobile population, never staying in one place long, with packs of supplies and syrup trees that provide for them that they leave in their wake. The most curious thing about the Morbus is their belief in Life and Death, the Horned God who provides both grants life, and is the harbinger of death. A delicate balance exists between the two, and so the Horned God maintains that balance, just as the Morbus do.
 * Kurich- posititvetower
 * The Kurich live along the eastern edge of the Western Forest, heading northward alongside a major river. Born of strife and grief, they split off from the Kurichen, whose contradictory religion and tyrannical leadership sewed violence and distrust, eventually leading to a rebellion against their leader, the Bludh. Their nets and berry bushes provide for most of their food needs during their journey, and they possess knowledge of how to build the structures and tools of the Kurichen but believe in a different form of Thanza. They are declared Heretics by the Bludh.
 * Bananarama- zenzonegaming
 * The Banarmama is an offshoot of the Akeer, broken off following the rise of the Dictate over a disagreement with the role of the Council. They occupy the northern half of the lake that separates the Akeer and the Bananarama in the Northern Savanna. They share many of the technologies of the Akeer, including the Boomerangs, the domesticated Hunters, and their limited structures mainly compose of small huts and fences that house and shelter their population, mostly restricted by available building materials. They make a noticeable difference in their invention of boats, reliance on fishing and agriculture, and their staunch opposition to the Dictate of the Akeer. Their hunters also possess slings that can throw rocks farther and faster than by hand. They are mainly administered by tribal chieftains who meet in weekly Chieftain Councils.
 * Arcimea- evolution4weak

NPC Civs

 * Poopoopeepee-Robotrannic
 * Kurichen- positivetower original
 * Komentenvolk- serialkiller
 * Khurissa- Immortaldragon
 * The Khurissa live beyond the Eastern desert, alongside a large water body with no end in sight. They were a nomadic people, only recently settling in the new area, known as the Khuranna.  Noted for their fury rhetoric, they are mostly led by several prominent shamans who maintain society's oral traditions and are trusted leaders. The Khurissa have companions known as the Tenhafen, who have been useful pack animals during their long journey known as the Aroknasesha (the Trial of Fire and Sand).
 * Beastman- mistermustacchio
 * The Beastmen are a nomadic people living near a large lake near the Northern Savanna's southern portion. They are honorable hunters possessing a complex range of weapons and tactics, from slings to bows to bolas and spears. They live by an honor system and in clans led by Champions, who are the most clever, strongest, or fastest, or bravest of the Clan. Each Clan stakes its claim in the region, and recent food concentration changes have led to conflict between the clans. Clans are organized into Cabals, loose alliances, with the HeadHead of each Cabal being a Champion Walok.
 * Akeer- Agenttine
 * The Akeer Directorate live in several small villages across the continent's northern savanna, their largest concentration being a central village located to the south of a major lake. They share the lake with the Bananarama, whom they consider heretics and traitors. Their primary food source has been the various quadrupedal prey herds of the savanna, which they hunt alongside their carnivorous allies and with several specialized tools. One of the devices is an object meant to be thrown and break legs. The second is a spear crafted with a metalhead. The metal is relatively weak and scarce, only being used among the hunt's elite leaders, known as Metlar, who have become leaders in their communities. They have recently acquired an agricultural product and complex fishing techniques, mirroring the Bananarama.  Their limited structures mainly compose small huts and fences that house and shelter their populations and limited food sources. They live under the rule of an authoritarian dictator, the Dictate, who rose to power following a disastrous fire and supported by the Metlar.