Oversight

Oversight is the military branch of the Umbruke Collective, comprising of organised battalions, garrisons, security forces, and armies of synthetic cyborg soldiers. It is lead by the Directors, responsible for facilitating all communication with the enslaved races. This process of genetically engineering sentient species for warfare results in a highly mobile and adaptive military force, able to respond to any threat and crush any opposition.

Description
Oversight is the general name of the Umbruke's military and policing forces on planets subjugated to Umbruke rule, using individual garrison forces. The name also explicitly refers to the Umbruke's automated command and control system, overseeing the operations conducted in the empire. Although primarily made for subjugated planets, Oversight synths are to be deployed throughout the empire for other assignments.

Military Technology
Because of the Umbruke's understanding in physics, and how to use certain aspects of it, most of their military technology consists of pulse technology. In physics, a pulse is a generic term describing a single disturbance that moves through a transmission medium. This medium may be vacuum or matter, and may be indefinitely large or finite. Handheld weaponry usually fire rapidly pulsating beams. Military tech also includes synths, biological war machines deployed by Oversight.

Energy Fields
Energy Fields are barriers generated by plasma that acts as a non-contact force, deflecting anything outside of the field from getting in to the contents within. Sometimes, large ships or individuals of importance use energy fields to defend themselves, but they can only stay open for a short amount of time before needing to be recharged. They can deflect waves of explosions and regular gunfire, but enough force could 'break' the field, dissipating away which leaves the individual vulnerable to attack. Directors have a similar counterattack, known as 'psychic shields'.

Force Fields
Force Fields prevent any living thing that is not recognised from passing through them. They are used prolifically by Oversight to control civilian movement and prevent unauthorised access to areas that are out of bounds. The Force Field consists of two generators, each one on either side of the path it is intended to protect. They are usually powered by compact generators.

Barricades
Barriers used to regulate or completely deny access to certain areas under Oversight's control, usually a central hub, military outpost, or sections of city districts. Beyond the barrier are walkways for Oversight soldiers to gaurd and patrol through, making sure civilians don't attempt to cross it by 'hostile' means.

Walking Barricades
Walking Barricades, called Ambulatory Barriers by Oversight, are highly mobile barricades used in combat, instead of restricting access from civilian movement. They are large, mechanical walkers that can form a shield in front of armed soldiers as protection, and to push back its enemy with force. These are not the same as normal barricades, which are artifically grown to be immobile structures.

Military Structure
The entire Oversight military is composed of 'Synths', derived from the term 'synthetic', cyborg derivatives of previously enslaved races that were heavily modified and genetically engineered for use in warfare. Synths have a variety of technology grafted into and onto them, such as compact batteries that can draw energy from compact generators.

Hive Fleets
Hive Fleets are Oversight's organised clusters of Hive Defenders and Swarm Fighters engaged in the same operation under the psychic order of the Umbruke Collective. Smaller Hive Fleets are either in groups of three or in myriads of hundreds upon thousands of ships lead by the Hive Flagship.

Workers, Soldiers, and Surveillance
These classes are divided amongst the miscellaneous and notable Synths. Instead of the much larger war machines built for invasion and heavy combat, these are suited for industrialised areas, are apart of Oversight's planet garrisons and security forces. Most of the ground soldiers speak for the Director's, follow orders, and do not hesitate to commit mass genocide.

Drone:

Height: 2 meters

Role: Disposable Worker, Hard Labor

Weapons: Strength, intelligence

Description: Drones, or Golems, form the workforce, and are similar in design even though they are manufactured from different races. These drones are used to maintain the native life on conquered planets, suppressing them in the process. They also repair buildings and other synths damaged in combat, cutting into the armored bodies to replace synthetic organs and executing artificial blood transfusions. Drones will engage in combat if needed, but are weak as a single member. But in greater numbers, they are much harder to beat.

Survey Scanner:

Height: 0.8 meters

Role: Surveillance, Sabotage

Weapons: Pulse gun

Description: The Survey Scanner is a small security synth equipped with a camera-like device able to take pictures of a individual and analyse their entire biological signature. It is used to oversee enslaved species and tribes, constantly taking pictures of the populace and gathering information on them. Anyone who attempts to escape is met with Drones hunting them down, accompanied by Drones. They were sent by the scanners who immediately alerted them upon seeing the escapees fleeing the area. It is also used to spy on enemy territories and guide Oversight soldiers to target areas.

Oversight Soldier:

Height: 2 meters

Role: Gaurding, Patrol, Defense, Surveillance

Weapons: Baton, pulse rifle, smoke bombs

Description: Oversight Soldiers make up the backbone of a planet's military force. Operating in different assignments and situations, such as on the battlefield, patrolling the outskirts of city districts, restricting certain areas, and, above all, defending the planet. Having a psychic connection with the Director's, they are given orders and function like a separate hive mind from the Collective. Although they have individualism and unique personality, they are undeniably cruel and will raid your apartment for no reason other than to harm you.

They move like a snake, with a body build similar to a maggot or larva. They have a sandy skin coloration with an organge tint to it. Have a respirator-like device built into a gas mask. Furthermore, they have combat armor that makes bullets less effective to them.

Oversight Elite Soldier:

Height: 2 meters

Role: Infantry, Defense, Heavy Assault

Weapons: Pulse rifle, pulse cannon, mind grenades

Description: Oversight Elite Soldiers are specialised, higher ranking Oversight Soldiers. They are the deadliest of the Oversight planet garrison forces. Elite Soldiers are equipped with stronger combat armor, a distinctive insignia indicating its rank, and a helmet covering the fragile 'head' of the soldier, attached to the default gas mask device. Elites are tougher, achieve better accuracy with their weapons, and modified with better technology that assists them. Regular Oversight Soldiers can be promoted to this rank depending on what assignments they finish, and the way in which they do them.

Class One
Enforcer:

Height: 3 meters

Length: 2 meters

Role: Heavy Assault

Weapons: Mortar shells, mustard gas bombs, chlorine bombs

Description: Enforcers use charged mortar shells fired by a short smoothbore cannon at high angles, bombarding targeted communities and usually leveling any structure the shells land on. Reducing entire cities to dust, they are feared by the residents of Oversight controlled districts.

Gatling Crab:

Height: 3 meters

Role: Heavy Assault

Weapons: Gatling pulse cannon

Description: Gatling Crabs are crustaceous and arthropodic in design with a grey colored armored shell, impervious to normal bullets but familiar with explosives. They are large and stout in design, with two heavy claws at the front to pull the bulk of the body forward, with two stronger legs in the back. They possess a limb on their underside, with a pulse cannon grafted onto it. Gatling Crabs always move in forward, straight lines while rapidly firing at targets.

Class Two
Dropships:

Height: 4 meters

Length: 4 meters

Role: Transportation

Weapons: Sentry cannon

Description: Dropships are used by Oversight to transport other synths onto the battlefield, taking them from larger storage facilities where synths are grown and departing with the payload. They carry Gatling Crabs, Stalkers, and Strikers to any specified area, since the former synths are built for all terrain travel. Dropships have two engines on either side, blasting warm heat exhaust to propel themselves using semi-organic thrusters, as well as grabbing claws that latch onto other synths.

Ray:

Height: 4 meters

Length: 3 meters

Role: Heavy Assault

Weapons: Pulse cannon

Description: Rays are large fighter ships manually piloted by an onboard computer. Rays are commonly seen in large swarms, and the first aerial assault synth to be deployed by Oversight forces through portal rifts.

Class Three
Striker:

Height: 15 meters

Role: Heavy Assault

Weapons: Pulse cannon, warp cannon

Description: The Striker is one of Oversight's most largest synths, usually sent in packs towards enemy targets. It is a near three-story tall tripodal synth that fires head mounted pulse weaponry at infantry, feared for their dangerous warp cannons that can reduce even the most sophisticated of machinery to shreds of metal, using a concentrated radioactive isotope aided by a pulse slingshot. Additionally, they can rely on their strong legs to stomp on targets at the loss of artillery. Concealed above the forehead is an artificial brain, about 48.5 meters long, which is their weakness. Removing it will shut down all executive function of the synth, causing it to topple over in death. This is the weakness of most synths, though the majority can be damaged beyond repair.

Stalker:

Height: 3 meters

Role: Escort, Infantry

Weapon: Pulse flechettes

Description: The Stalker is the juvenile form of the Striker, but bioengineered into a separate creature for a specialised role. They share a relationship with their adult counterparts by acting as an escort for them, guiding them into enemy territory and defending them. If all of the Stalkers are killed, the Nomad will have to fend for itself with its own weaponry. Stalkers are agile, quick synths that use their sharp legs to pierce into their attackers and fire pulse charged flechettes from mounted turrets.

Ships
The Umbruke are capable of faster-than-light travel through the use of interstellar ships. These are also organised in their own classes, like the synths. They are not divided up into classes, but are instead categorised through function and purpose.

Hive Defender Length: 80 meters

Role: Defense, Assault

Weapons: Plasma missiles, pulse cannons

Description: The Hive Defender is the standard Umbruke fighter in Oversight's armada. It can only hold up to around five individual Umbruke, three for operating the ship and two to operate the ships many weapons.

Assimilation Warship: Length: 3000 meters

Role: Assault, Colonisation

Weapons: Pulse cannons, energy laser

Description: The Assimilation Warship is an Umbruke military vessel deployed in large numbers when invading planets. It has everything needed for integrating into a new world, forming the strength of Hive Fleets. Tactical Mothership:

Height: 6000 meters

Role: Invasion Network

Weapons: Nuclear energy cannon, double pulse cannons

Description: The Tactical Mothership is one of the largest in the Umbruke empire, the central hub for invasion forces and military arms. The interplanetary engineering of this battle station is highly rare, mostly because it is within open areas of space and having high security defenses. Motherships are sent out along with invasion forces to administrate the forces to a targeted planet, deploying Assimilation Warship's and Inverse ships. It also has its own artificial 'roots', which are actually cables that can latch onto enemy ships and drain its power, or simply destroy it. Because of its ability to teleport, it is unknown how to successfully evade a Tactical Mothership.