Organism Editor

The Organism Editor is the Multicellular and Aware stages' editor. It is the second editor to be unlocked after the Microbe Editor and is slowly being developed.

Overview
The player can create or edit the creature using metaballs, which are 3d objects that connect to each other smoothly. There may be metaballs with different shapes. These would represent fat, muscles, skin, wood or some other kind of surface. There are also negative metaballs for making holes.

Report
This works the same as the one in the Microbe Editor.

Patch Map
Ditto.

Editor
This is actually split into two parts: Multicellular, and Macroscopic.

Multicellular
This is the first of the two variants, and it is simpler.

Structure
This is where you place your different cell types. There are three buttons here:

Modify Type (this takes you to the Cell portion)

Delete (this destroys the selected cell type)

Duplicate Type (this is how you create new types of cells)

Reproduction
This is where you select how you want your creature to reproduce.

This is the list of ways you can reproduce as of 0.6.1:

Binary Fission (one cell splits into two) (only in Microbe Stage)

Budding (one cell of a multicellular organism splits into two: one stays behind in the old organism, and the other grows into a new one) (only available option in Multicellular Stage)

Asexual (process unknown) (only available option in Macroscopic Stage)

Behaviour
Works the same as in Microbe Editor.

Macroscopic
This is the more complex version of the Organism Editor, but it is mostly incomplete.

Structure
This behaves the same as the Multicellular incarnation.

Internals
Not currently implemented.

Behaviour
Behaves the same as Multicellular.

Appearance
Selectable, but not implemented.

Movement
Not currently implemented.

Reproduction
Currently, only an Asexual option is available.

Cell
This is basically the Microbe Editor inside the Organism Editor.