Compounds

Compounds are the primary collectable items for the player to obtain in Thrive's Microbe Stage and Multicellular Stage prototype. Compounds are used by the microbes' organelles to execute various processes such as the production of ATP.

Compounds can currently be obtained through compound clouds, within a dead cell or as variables in a patch. Depending on the patch the microbe is located in, different amount of compound clouds will be found.

Compounds
These are your primary resources, and are used in a variety of Processes.

Temporary Compounds
These are Compounds which disappear from the Inventory when it reaches 0.

Global Variables
These are properties of Pangonia itself, or whatever planet you may live on.

Atmospheric Gasses
Most of these were Legacy Compounds, but are now an Atmosphere, belonging to Pangonia or whatever planet you have.

Agents
Agents are Compounds that do things. They are your ammunition, basically.

Motives
Similar to those in The Sims or Spore.

Compounds
These are all the Compounds that have type-shifted or have been removed.

Agents
Remember, in 0.2.1, Compounds were called Agents, so these count. Any removed or type-shifted Agents go here.

Unused
This is a list of all currently unused Compounds: