Game: Another Civilization Forum Game

"Another Civilization Forum Game" is, for the most part, a derivative of the Thrive Civilization Game.

Game Description
This game puts up to 10 players in control of a faction of Spiecine Althio, a horned reptilian race. It revolves around a dice-rolling system, as do others, to determine the success or failure of players' requested actions ("votes"). Every 25 turns, an event of varying intensity will occur.

All tribes evacuated from the Spiecine Althio homeland due to a drought. To the west is forested terrain, the east holds a wide grassland, the south consists of dry desert, and the north features a cold mountain range.

Unusual for forum games of its type, this forum game incorporates the supernatural. All players have access to basic healing and fire spells. However, rather than simply request a vote for magical research as they would for mundane technology, they must discover new spells by obtaining ancient scrolls. Usually, this is done by investigating dungeons, with varying risks and rewards.

In addition, there are mythical creatures such as dragons, and even mundane creatures can be made into familiars to assist a faction in its development. Demons also exist, but making a pact with one is a great risk on a player's part.

Player Societies

 * Fernwandernden (serialkiller)
 * This tribe inhabits the southern deserts, where they have encountered the vicious, quilled Stachelwanderer. These formerly hostile creatures have been successfully tamed. The Fernwandernden have decided to settle around an oasis, home to a thorned plant with edible fruit.


 * Alter (Skyguy98)
 * This tribe faced immense difficulty within the northern mountains; not only from the wind and cold, but from the native fire dragons, which have resisted all efforts to domesticate. Attempting to return south resulted in an encounter with a winged eyeball demon. A contract with the demon gifted the Alter with mind-protecting magic.


 * Kazarites (mitobox)
 * This tribe inhabits a cold, foggy area of land to the northwest. They are "led" by a mysterious shaman named Kazar, who most followed out of mere curiosity. Scouts have discovered that the lake to the south is rich in resources, including rainbow-colored fish, but also an island hosting a dangerous plant. The Gloom, as it is called, lures in victims with its yellow fruits, which disorient any who consume them, allowing them to be ensnared by the Gloom's roots. This island also hosts a dungeon. The Kazarites have built a village near the lake, but raiding the dungeon has not been successful.


 * Korens (agenttine)
 * This tribe migrated north, where the conditions forced them to hunt a species of large, six-limbed ground sloths for meat and hides. Furthermore, wolflike creatures capable of changing fur shade between light and dark attack those who attempt to use the newly-invented "warmth" spell to stay warm. Their leader, the mad shaman Fiod, accidentally afflicted several members of the tribe with a curse. Fiod has attempted to have these "False Korens" exterminated.


 * Iberians (GabrielGG)
 * This tribe found favorable conditions to the west. Some of their discoveries include the flightless, rideable Ztraron bird, and a harmless dungeon that provided three magic scrolls: basic water, strength buff, and X-ray vision. In other news, the Iberians have managed to craft effective, yet fragile farming tools.


 * Alkala (Immortal_Dragon)
 * The Alkala are the most recent tribe to leave the Spiecine Althio homeland. Their trek to the eastern grasslands resulted in the discovery of rideable, flightless birds, as well as a river inhabited by spiked crocodiles.